203 Exploring the Value of Virtual Reality
1:15 PM - 2:15 PM Wednesday, November 16
Virtual reality technology is here and getting better every day. Still, there are a variety of different types of virtual reality platforms that all present different pros and cons for use in training. With technology evolving so quickly, learning professionals need to stay informed of what options are available today, what will be available tomorrow, and what VR means for the future of immersive learning.
This session will explore the latest releases and the emerging advances in virtual reality technologies, including video-based and animation-based VR. Learn about the companies that are investing in VR and where they are focused, and pay particular attention to where they are investing in content. You’ll also explore some examples of VR for learning that already exist, as well as the logical applications for VR in organizational learning.
In this session, you will learn:
- What virtual reality is, and what current VR technologies are available
- What the future of VR technologies looks like, particularly from a learning perspective
- What examples of VR for learning currently exist
- How to get started with VR for learning in your organization
Novice, intermediate, and advanced designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
discussed in this session:
VR platforms: Oculus Rift, HTC Vive, Microsoft HoloLens, PlayStation VR, and SilVR Thread.
Head of Product
Koreen Pagano is passionate about learning, technology, and changing the world. Koreen founded Tandem Learning, where she pioneered immersive learning in organizations by leveraging virtual worlds, games, and simulations. She has led Enterprise Product at lynda.com and LinkedIn and led corporate product strategy at D2L. An internationally recognized writer and speaker, Koreen is currently Head of Product for Degreed, helping organizations successfully navigate upskilling and reskilling the modern workforce. She has taught graduate courses at Harrisburg University and is on the advisory board for emerging tech companies in the VR and education markets. Koreen authored the book Immersive Learning.