About The
Learning Guild
The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making learning successful are the people who produce learning every day in corporate, government, and academic settings. Our goal is to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
Tap into the vast well of expertise by becoming an Learning Guild Member for free.
Conferences
The Guild produces several conferences, including DevLearn, Learning Solutions, and Learning. Learn more.
Learning Solutions
eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.
Online Conferences
Online conferences take an in-depth look at contentious topics in our industry. Learn more.
Guild Research
Guild Research produces reports and resources to help you understand the depth of our field. Learn more.
Webinars
Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.
Newsletters
Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.
Guild For Good
This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.
Job Board
Post your resume, find a great new job, or a great new employee using The Learning Guild Job Board. Take a look at the Job Board.
Other Benefits
Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.
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Sessions in Block 2
Microlearning is really hot right now. You may be getting pressure to “go micro” on your projects. Or maybe you are already using microlearning but question whether it’s really instructionally sound. To resolve these issues, you need to have a clear understanding of microlearning use cases, and how to use microlearning to bring the greatest value to your learning programs.
Read MoreThe two goals of any training program are to teach employees new information and then to enable them to transfer their new knowledge into their workplace. But learning transfer is a complex process, and most trainers do not understand the simple steps that they can take to ensure that knowledge transfers from the computer where it is learned to the workplace where it is needed.
Read More203 Using an Instructional Design Approach to Transform Canned Content
Concurrent Session
Every training department has to begin somewhere. Canned content can save time and money while providing a ready supply of material, especially for a newly developed program. At CTG, pre-purchased content built the base of a program but left a gap between the company’s needs and what was readily available. They needed to leverage that library of content against the principles and practices of instructional design to create engaging training.
Read MoreMany organizations struggle through the LMS RFP process, suffer low user adoption rates, and are at a loss for how to correct the situation or how to have prevented it. What if there was a way to simplify the RFP and demo process and increase user adoption? To align your LMS with your organization’s culture and learning environment, and to ultimately learn to love and understand your LMS?
Read MoreFirst it was a curiosity. The curiosity grew into a fad, and then into a genuine trend. Now it’s a necessity. eLearning long ago left the experimental or pilot stage and is now a mainstream method of training and education. Everyone is doing it. But are they doing it well?
Read MoreAs adoption of xAPI begins to take hold, it allows for more robust and interesting tracking of the learning process. As actual performance and results data are integrated with learning metrics, designers will have the necessary data to tailor the learning process to individual needs at the same time that they can draw more useful conclusions about learning as a whole across a wider population.
Read MoreBack by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.
Read MoreIf you’ve ever wondered why video games skyrocket in adoption, it’s because they’re created with a complex behavioral science foundation and psychology behind the scenes. For L&D professionals, these same principles can become practice through gamification, allowing you to take your initiatives to the next level. But before blindly jumping on the new, shiny-toy bandwagon, it’s important to understand what a successful gamification strategy entails and how to ultimately drive behavior change.
Read MoreThere’s a common myth that responsive design means shrinking to fit. It doesn’t! And that’s only the start of the misconceptions then applied to eLearning. The truth is, many designers have several courses that aren’t responsive or are merely paying lip service to being so. You need to start converting them now, otherwise you’re frustrating a huge group of your learners. But where do you start?
Read More210 Enhancing Learning Activities Using NFC Technology
Concurrent Session
Thanks to learning technology like Articulate Storyline, you are now able to simulate activities normally performed in person, such as role-playing scenarios for learners. But at what cost? What is lost from the learning experience when learners don’t interact with one another in person? What if, instead of “replacing” these in-person activities using technology, you instead “enhanced” them using technology? Using near-field communication technology, now you can.
Read More211 Creating Effective Leadership Development Programs and Measuring Impact
Concurrent Session
Development programs are often measured though goals and end-of-year reviews, leaving little or no opportunity for coaching or on-the-job training to develop leadership competencies. Opportunities exist to coach and develop leadership competencies daily, but the gap is unidentifiable without any assessment or observation.
Read MoreInteractive video often has a wow factor that’s hard to deny. What’s critical for L&D, though, is thinking beyond the wow factor to ensure interactive video truly supports learning and performance improvement. Interactive video offers a range of design models, each with different strengths. Understanding how to align those strengths to different learning needs simplifies your design process, reduces development costs, and produces the best results for your organization.
Read MoreConcurrent Session
1:15 PM Wed, October 24
Track: Management and Strategy
In this session, The eLearning Guild’s director of research, Jane Bozarth, along with writers of recent research, reviews the Guild’s most recent reports on learning styles, learning platforms, and blended learning. We’ll look at what’s happening—or not happening—industry-wide, with an emphasis on what works, such as what factors support success and what content lends itself best to particular approaches.
Read MoreHow often do you source a near-perfect image that you want to manipulate to meet your needs, but don’t know how? Adobe Illustrator and Photoshop are powerful tools for manipulating and creating images and design assets, yet many eLearning designers find them intimidating to approach. Rather than a shotgun approach to learning how to use the software, eLearning designers need to target the tricks that best work for them!
Read MoreWhy are most presentations so bad? Truly terrible? They’re too wordy, text-based, and generally dull. They don’t tell stories that engage, excite, or inspire. And they generally do little to actually help people learn. They are linear and non-responsive, with no interaction—pretty much everything you know doesn’t work to convey information effectively. Few people enjoy creating, delivering, or watching PowerPoint presentations, but that can change.
Read More216 BYOD: Engaging Tech: Getting Started with Augmented Reality
Concurrent Session
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.
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