The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making learning successful are the people who produce learning every day in corporate, government, and academic settings. Our goal is to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
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Sessions in Block 1
Adult learning principles state that adults learn best when content is relevant. So why do most virtual classroom lessons rely on lectures and slides? One of the most effective ways to ensure learning sticks is by getting learners involved, and scenario-based learning design does just that. Join this session to discover ideas for producing appropriate scenarios that resonate with your learners in the virtual classroom.Read More
For decades, there was only one dominant learning platform that most training departments used: the learning management system (LMS). However, in recent years the learning platforms landscape has expanded. Not only have LMSs evolved over time, but additional platforms—such as LRSs, LXPs, and more—are also growing in functionality and popularity for learning and performance. This makes an organization’s decision on learning platforms much more complex, as it’s no longer a discussion of which platform, but which suite of platforms will meet an organization’s needs.Read More
Imagine your worst eLearning nightmare, a dry compliance course. Boring! Is it a talking PowerPoint with a next button and a quiz at the end? Extra boring! Unfortunately, simply chopping a boring course into bite-sized modules doesn’t make it any better. But most struggle to break the cycle because they don’t know how to. How do you make a boring topic fun? Where do you even start?Read More
Too often when you’re rushed or don’t have time, you may put your next project out to bid without including the critical information to help your outside resources provide an accurate estimate for what is actually needed. This may lead to misunderstandings, changes in scope, and higher costs.Read More
Technology is advancing faster than humans can keep pace. Organizations are investing in hundreds of technologies to transform their business, leaving employees overwhelmed and unengaged. Despite heavy investment in training solutions to bridge the gap, the cost to produce these materials is high, speed to market is low, and the impact is suboptimal. Learning practitioners passionate about effective digital adoption can seize this challenge to elevate into a new role.Read More
Access to learning-related data has grown dramatically over recent years. But just because you have a large volume of data doesn’t mean it necessarily provides value. While tools like xAPI make it increasingly easy to acquire data about learners’ activities, this information provides little benefit if you don’t know how to design to acquire meaningful data, interpret that data, or improve your learning design based on what you’ve discovered.Read More
When designing learning games, there is a tendency to overcomplicate gameplay and overshadow the learning objectives. Designers often focus on complex rules of play, convoluted UX, and using too many game mechanic elements. One L&D team was tasked to create two engaging games for new-hire orientation. Where do they start, what are the learning objectives, and how can game mechanics align with learning objectives?Read More
According to Time magazine, leaders at IBM and other large technology firms project that the future of the digital revolution will be about both social networks and knowledge: “The next phase is not about the network alone, but also about knowledge.” If you believe that this projection is accurate, what role will L&D play? Are there approaches or solutions you can use now to support this ongoing transformation?Read More
There are many new web services available from Google and Amazon: image recognition, text to speech, voice to text, real-time data, and more. These services are inexpensive (some are free) and have the potential to make your course more engaging and effective. But how do you incorporate them into your course?Read More
Augmented reality, virtual reality, and similar technologies are useful for teaching complex skills. But how do you know if your users are getting the most out of these experiences? A benefit of these technologies is being able to measure the acquisition of knowledge and skills without needing smile sheets or paper tests. Performance data collected through these technologies can provide a more comprehensive picture of learning outcomes.Read More
Imagine you’re a new hire. From applying for your job to your first day it feels like you’ve interacted with 100 people. Learning and development is preparing to host an orientation, and so is your new team, both groups delivering different messages and experiences. At Booz Allen, L&D was delivering orientation, not onboarding, and the business was experiencing an unacceptable level of attrition. A new approach was needed.Read More
Everyone knows that person who has a heavy footstep, a booming laugh, or talks way too loud, and it always seems to be magnified when recording audio. Often you’re working in less-than-ideal environments, trying to make the best of what you’ve got, and you don’t always have time or tools for editing. When you don’t have a professional studio to record audio, the struggle is very real.Read More
As a learning professional, your project budgets may be shrinking. You’re being asked to do more with less. Do you ever wish you had a library of free or low-cost tools at your fingertips? Now you can! There are plenty of free or low-cost tools available if you know where to look.Read More
You’ve probably heard of bitcoin and how early adopters suddenly became millionaires by investing in this cryptocurrency. The underlying technology is called the “blockchain,” and this specific technology has the potential to shake up a lot of industries, including L&D and HR. However, for a lot of people, blockchain remains a mystery. What is blockchain? And how could it eventually affect learning and development?Read More
Adobe Captivate 2017 provides eLearning content creators many interactive tools, but accessibility often takes a back seat to interactivity. In December 2017, a development team was tasked with making a series of interactive presentations accessible to screen readers when they were informed a student with blindness had been enrolled for the upcoming term.Read More
A growing number of learners use mobile devices to take their eLearning courses. While modern authoring tools make creating responsive content easier than ever, testing it is cumbersome at best. You must take into account a growing number of screen sizes and form factors, test how your interactions translate to a touch screen, account for limited bandwidth, etc., while having access to a limited number of testing devices.Read More