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DevLearn 2014 Concurrent Sessions

DevLearn 2014 offers you the largest, most comprehensive, and most cutting-edge learning technologies program in North America. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Build Deep Technical Skills with B.Y.O.L. Sessions

= B.Y.O.L (Bring Your Own Laptop®) sessions help you build deep technical skills in the tools and technologies for eLearning development. Get in-depth, hands-on training, while following along with the instructor step-by-step.

Sessions in Block 4

10:30 AM Thu, October 30

Track: Content Strategy

Data privacy is an issue that is rising in importance around the globe. As more examples of privacy violations are becoming public, the need for learning professionals to focus on data privacy increases. However, most learning professionals have never really put much thought into data privacy or how privacy factors into our design and development.

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10:30 AM Thu, October 30

Track: Data and Measurement

In the world of Big Data, organizations are increasingly using data and technology to better understand the value of their investments and efforts. As training professionals, it is imperative that we also use data to communicate the impact of our work. Many learning professionals avoid data and measurement because it seems like a daunting task, but it doesn’t have to be.

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10:30 AM Thu, October 30

Track: Instructional Design

Organizations often recognize that the best way to improve performance is through practice, but they have struggled to shift their learning design from knowledge acquisition to performance improvement. Immersive learning is a new way of thinking about training design, and companies are looking for examples to help them see how immersive design can help them with their unique needs.

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10:30 AM Thu, October 30

Track: Strategy

One of the most challenging aspects of developing learning programs is managing the sheer volume of content generated on a daily basis. There are eLearning modules, demos, simulations, videos, job aides, quick-start guides, webinars, ILT decks, graphs, flowcharts, assessments, animations, podcasts, and the source and media files to go along with each. The most frustrating aspect of all this is the number of times developers are forced to reinvent the wheel because, while the perfect content may already exist in one format it is incompatible with content in another format.

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10:30 AM Thu, October 30

Track: UI/UX Design

Experience is the most meaningful type of learning learners can engage in. Experience implies using skills in context and applying critical thinking to any situation. We have to provide as realistic an experience as possible to learners without putting people at risk. Multiple-branching and multiple-outcome simulations help learners develop critical judgment to address what to do in real scenarios, creating true experiences that will translate easily to real-life situations.  

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10:30 AM Thu, October 30

Track: Tools

Choosing an authoring tool can be very challenging, especially as the number of authoring tool options continues to grow. In 2014 there are almost 190 different authoring tool options available to organizations. Understanding which authoring tools work best in different contexts is critical in order to make the best purchasing decision.

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10:30 AM Thu, October 30

Track: Games and Gamification

When well-conceived and executed, games can greatly enhance learner engagement, but randomly adding game principles to learning can result in colossal failure and many hours of wasted time. One way to assure a positive impact on learning is to approach designs from the game perspective first, rather than trying to gamify existing or planned learning.

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10:30 AM Thu, October 30

Track: Social

Today’s employees need to use different types of tools and they must learn how to assimilate and perform their job with limited training time and support. By using a social-networking site for a virtual-learning environment (VLE) learners can interact with experienced employees, learn how to properly use the company’s internal social network, and properly navigate through systems and repositories.

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409 Alice in Techland

Concurrent Session

Myra Travin

10:30 AM Thu, October 30

Track: Social

A conversation begins, most often, with a question. IT blogger Selena Deckelmann suggests that when those in control “ask women directly to speak up, we open the door for participation,” and diversity and inclusion can begin. “If we insist on equal participation, the structure of our organizations will change. The first time I spoke up in a user group was terrifying, but I did so because a peer politely, but repeatedly, asked me to speak.”

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10:30 AM Thu, October 30

Track: Instructional Design

Most instructional designers can recognize a strongly designed and developed eLearning program. However, there is a noticeable gap between the accepted standards of what makes quality eLearning, and the reality of what the industry produces. We understand what quality eLearning looks like, but too often we fail to deliver on that standard. Many instructional designers struggle with maintaining eLearning quality standards when confronted with the realities of organizational project constraints.

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10:30 AM Thu, October 30

Track: Innovation

The Internet of Things (IoT) is expected to touch and transform every facet of our lives. From industry automation and automobile connectivity to wearable devices and smart-home appliances, it will make our way of living more enriching. Learning will also undergo many changes as a part of this evolution, though it will likely be a bumpy road getting there.

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10:30 AM Thu, October 30

Track: Performance Support

Chances are that your organization already has one or more learning management system in place. Chances are that you also have a learning content management system, enterprise resource planning, a human resource management system, knowledge management, and/or customer relationship management systems in place. Now you are looking at adding performance support to the mix. Technology can be an enabler and driver of efficiency, but it can also be complex, cumbersome, and confusing. But all systems have one primary intent: To increase the performance of employees.

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10:30 AM Thu, October 30

Track: Project Management

Most organizations focus on the quality of the eLearning they develop, but have you ever considered the quality of the workflows used to create that eLearning? We always face the challenge of doing more faster but with fewer resources. As such it is critical that an organization’s eLearning-development workflows are organized and efficient. Many organizations resist the need for more organization under the reasoning that the process is time-consuming; the opposite is actually true.

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10:30 AM Thu, October 30

Track: xAPI

Interest in the Experience API has grown steadily in the last few years, but most of the conversations exploring the topic were either conceptual or technical in nature. There have few case studies showing the xAPI in practice, and those that did exist focused more on the technical application of the specification rather than on business value.

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10:30 AM Thu, October 30

Track: Tools

When you limit your design to the default question slides in Captivate, the result can often be a boring assessment. Being aware of the basics of these slide designs and of the quizzing system variables allows developers to extend the functionality of the default slides. By tweaking these default slides you can create simple games that can turn a basic quiz into a challenging experience.

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10:30 AM Thu, October 30

Track: Media

Video will become increasingly important as a method of imparting knowledge as our populace transitions from a linear written-word culture to a global and visual culture. Many instructional designers and developers would like to implement “how-to” videos in their programs but do not know how to go about it. Practitioners are unable to leverage the power of video instruction into their presentations and eLearning projects.

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