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DevLearn 2014 Concurrent Sessions

DevLearn 2014 offers you the largest, most comprehensive, and most cutting-edge learning technologies program in North America. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Build Deep Technical Skills with B.Y.O.L. Sessions

= B.Y.O.L (Bring Your Own Laptop®) sessions help you build deep technical skills in the tools and technologies for eLearning development. Get in-depth, hands-on training, while following along with the instructor step-by-step.

Sessions on Thursday, October 30, 2014

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Thu, October 30

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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10:00 AM Thu, October 30

 

This session will break down the key ingredients that will make your mobile app a learning success. You’ll learn design principles, from user interface to user experience, and how to get the best in class. You learn several ways to prototype apps prior to programming, from paper to interactive testing, and learn the techniques and tools that you can use to test your concept prior to programming. You’ll also look at the key types of apps and receive dozens of ideas to get you started and to apply when you’re back at your office.

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10:00 AM Thu, October 30

 

Storyline 2 has arrived, and it brings a whole new world of possibilities to eLearning development. With new triggers, relative motion paths, controls, dockable panels, and many other features, Storyline 2 is the easiest, quickest way to build anything you can imagine! In this session, you’ll learn how Storyline 2 gives you more ways to bring content to life, more ways to create the right look and feel, and more ways to be more productive.

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10:00 AM Thu, October 30

 

See how an organization used the TREK Learning Experience Manager to enable short, frequent, asynchronous, targeted coaching interactions—“nano-coaching—to support on-the-job learning. Learners used mobile devices to capture evidence of work along their learning path and submit it to their designated coaches. Coaches were notified and provided feedback that was sent back to the employees. The coaches were provided with performance support, including coaching guides, checklists, and success criteria. You’ll see the results of a pilot study of the effectiveness of the technology-supported nano-coaching process. You’ll also get guidelines for developing an effective nano-coaching program in your organization.

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10:30 AM Thu, October 30

Track: Content Strategy

Data privacy is an issue that is rising in importance around the globe. As more examples of privacy violations are becoming public, the need for learning professionals to focus on data privacy increases. However, most learning professionals have never really put much thought into data privacy or how privacy factors into our design and development.

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10:30 AM Thu, October 30

Track: Data and Measurement

In the world of Big Data, organizations are increasingly using data and technology to better understand the value of their investments and efforts. As training professionals, it is imperative that we also use data to communicate the impact of our work. Many learning professionals avoid data and measurement because it seems like a daunting task, but it doesn’t have to be.

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10:30 AM Thu, October 30

Track: Instructional Design

Organizations often recognize that the best way to improve performance is through practice, but they have struggled to shift their learning design from knowledge acquisition to performance improvement. Immersive learning is a new way of thinking about training design, and companies are looking for examples to help them see how immersive design can help them with their unique needs.

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10:30 AM Thu, October 30

Track: Strategy

One of the most challenging aspects of developing learning programs is managing the sheer volume of content generated on a daily basis. There are eLearning modules, demos, simulations, videos, job aides, quick-start guides, webinars, ILT decks, graphs, flowcharts, assessments, animations, podcasts, and the source and media files to go along with each. The most frustrating aspect of all this is the number of times developers are forced to reinvent the wheel because, while the perfect content may already exist in one format it is incompatible with content in another format.

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10:30 AM Thu, October 30

Track: UI/UX Design

Experience is the most meaningful type of learning learners can engage in. Experience implies using skills in context and applying critical thinking to any situation. We have to provide as realistic an experience as possible to learners without putting people at risk. Multiple-branching and multiple-outcome simulations help learners develop critical judgment to address what to do in real scenarios, creating true experiences that will translate easily to real-life situations.  

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10:30 AM Thu, October 30

Track: Tools

Choosing an authoring tool can be very challenging, especially as the number of authoring tool options continues to grow. In 2014 there are almost 190 different authoring tool options available to organizations. Understanding which authoring tools work best in different contexts is critical in order to make the best purchasing decision.

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10:30 AM Thu, October 30

Track: Games and Gamification

When well-conceived and executed, games can greatly enhance learner engagement, but randomly adding game principles to learning can result in colossal failure and many hours of wasted time. One way to assure a positive impact on learning is to approach designs from the game perspective first, rather than trying to gamify existing or planned learning.

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10:30 AM Thu, October 30

Track: Social

Today’s employees need to use different types of tools and they must learn how to assimilate and perform their job with limited training time and support. By using a social-networking site for a virtual-learning environment (VLE) learners can interact with experienced employees, learn how to properly use the company’s internal social network, and properly navigate through systems and repositories.

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409 Alice in Techland

Concurrent Session

Myra Travin

10:30 AM Thu, October 30

Track: Social

A conversation begins, most often, with a question. IT blogger Selena Deckelmann suggests that when those in control “ask women directly to speak up, we open the door for participation,” and diversity and inclusion can begin. “If we insist on equal participation, the structure of our organizations will change. The first time I spoke up in a user group was terrifying, but I did so because a peer politely, but repeatedly, asked me to speak.”

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10:30 AM Thu, October 30

Track: Instructional Design

Most instructional designers can recognize a strongly designed and developed eLearning program. However, there is a noticeable gap between the accepted standards of what makes quality eLearning, and the reality of what the industry produces. We understand what quality eLearning looks like, but too often we fail to deliver on that standard. Many instructional designers struggle with maintaining eLearning quality standards when confronted with the realities of organizational project constraints.

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10:30 AM Thu, October 30

Track: Innovation

The Internet of Things (IoT) is expected to touch and transform every facet of our lives. From industry automation and automobile connectivity to wearable devices and smart-home appliances, it will make our way of living more enriching. Learning will also undergo many changes as a part of this evolution, though it will likely be a bumpy road getting there.

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10:30 AM Thu, October 30

Track: Performance Support

Chances are that your organization already has one or more learning management system in place. Chances are that you also have a learning content management system, enterprise resource planning, a human resource management system, knowledge management, and/or customer relationship management systems in place. Now you are looking at adding performance support to the mix. Technology can be an enabler and driver of efficiency, but it can also be complex, cumbersome, and confusing. But all systems have one primary intent: To increase the performance of employees.

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10:30 AM Thu, October 30

Track: Project Management

Most organizations focus on the quality of the eLearning they develop, but have you ever considered the quality of the workflows used to create that eLearning? We always face the challenge of doing more faster but with fewer resources. As such it is critical that an organization’s eLearning-development workflows are organized and efficient. Many organizations resist the need for more organization under the reasoning that the process is time-consuming; the opposite is actually true.

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10:30 AM Thu, October 30

Track: xAPI

Interest in the Experience API has grown steadily in the last few years, but most of the conversations exploring the topic were either conceptual or technical in nature. There have few case studies showing the xAPI in practice, and those that did exist focused more on the technical application of the specification rather than on business value.

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10:30 AM Thu, October 30

Track: Tools

When you limit your design to the default question slides in Captivate, the result can often be a boring assessment. Being aware of the basics of these slide designs and of the quizzing system variables allows developers to extend the functionality of the default slides. By tweaking these default slides you can create simple games that can turn a basic quiz into a challenging experience.

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10:30 AM Thu, October 30

Track: Media

Video will become increasingly important as a method of imparting knowledge as our populace transitions from a linear written-word culture to a global and visual culture. Many instructional designers and developers would like to implement “how-to” videos in their programs but do not know how to go about it. Practitioners are unable to leverage the power of video instruction into their presentations and eLearning projects.

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11:00 AM Thu, October 30

 

Women face an ever-growing list of attributes they lack and strategies they should be adopting to bridge the gender gap in workplaces, especially in the tech industry. The world of eLearning is often no different. But how did fixing that gap become the responsibility of women? In this panel discussion you will explore not what women should be doing differently, but how the workplace itself needs to change to better accommodate the strengths of all workers, regardless of gender.

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11:00 AM Thu, October 30

 

Video has long been respected as a great tool for training, but has often been dismissed due to costs. That is changing, and a dramatic drop in production costs and a wide array of YouTube-framework solutions has accelerated the role of video in corporate training. The challenge for eLearning developers is to move beyond traditional linear experiences and incorporate engaging interactions on top of traditional video. In this session you will explore how to use HTML5 interactive-video frameworks to add to your learners’ experience. You will review the planning process, including the available interaction types and how to leverage existing content delivery networks.

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11:00 AM Thu, October 30

 

Video can be a highly effective form of media for learning. However, adding video to an eLearning course has historically been expensive and something that required a large amount of time and skill to create. That’s not the case today. In this session you’ll see how easy it is to create high-quality video for eLearning. You’ll also explore how course creators are integrating video to create more engaging learning experiences.

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12:00 PM Thu, October 30

 

During this workshop we will lead you through the techniques Forio has developed to building online simulations for use in the classroom. We will show you how you can leverage Forio Simulate, a web-based development environment, to create simulations using drag-and-drop design tools. No programming skills are required.

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12:00 PM Thu, October 30

 

Native apps, web apps, mobile portals, online/offline … mobile learning is becoming a pervasive feature of today’s learning landscape, and is continuing to evolve. Learn how Seertech Solutions’ award-winning learning management solution, iLearning PLUS, delivers four different mobile deployment models across four different customers. We will explore the advantages of each deployment option via customer case study and look at their future plans. From working on jet engines to manufacturing medical devices to making gourmet burgers and cocktails, iLearningPLUS serves up mobile solutions.

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12:00 PM Thu, October 30

 

Ten years ago, did you ever think that we would deliver an entire instructor-led course over the Internet? Five years ago, did you ever think that an ordinary worker would carry three Internet-connected devices to work? Every day, more learning organizations join the single-source movement. Can we create engaging learning content for desktop and mobile? Is reuse practical? Can our IDs make the shift to structured authoring? Will we really produce more, faster? Masters from Caterpillar, Paychex, and Xyleme come together in this highly interactive session. Any question is fair game.

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1:00 PM Thu, October 30

 

You’ve been tasked with building an eLearning team. You have just a short time before you need to begin producing training for your big project. First you need to figure out who those people are, then you need to find and hire them. In this interactive discussion, you will explore the team-building process and share approaches to hiring the right people. Since there is no one solution to the problem that fits everyone’s needs, you will participate in a discussion to explore different approaches to suit specific situations, preferences, industry needs, legal obligations, and more.

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1:00 PM Thu, October 30

 

Articulate has released Articulate Storyline 2, the first major upgrade to its award-winning rapid eLearning authoring tool. In this session, you’ll explore more than 20 new features and enhancements you’ll find in Articulate Storyline 2. You’ll see how many of the new features work and have the opportunity to ask your most burning questions.

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1:00 PM Thu, October 30

 

Many instructional designers use a single tool—whether it’s the right tool or not—simply because it’s the only tool they have and it was pricey, leaving no budget for additional tools. What many instructional designers may not know is that for every $1,500 tool, there’s a free or low-cost alternative that can do the job just as well. This session will cover a selection of these tools that are available today and have many of the capabilities of expensive applications that can decimate a budget.

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1:15 PM Thu, October 30

Track: Tools

There’s a growing demand from organizations to create courses that work on both mobile and desktop platforms. The currently available tools have a hard time doing this, and many times you must create multiple courses for each type of screen. In addition, content only resizes to fit these various screens; it doesn’t truly change based on each device.

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1:15 PM Thu, October 30

Track: Data and Measurement

The availability of (and demand for) data around learning has grown dramatically. Tools like the Experience API (xAPI) make it increasingly easy to acquire data about learner’s activities, but this will provide little benefit to instructional designers or learners if we do not design to acquire meaningful data, know how to interpret that data, or know how to improve our learning design based on that data.

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1:15 PM Thu, October 30

Track: Games and Gamification

Games and gamification are the latest fads, but getting learners to play games only exposes them to learning content and develops first-level reflexes. This risks confining learning to superficial understanding of the subject matter. We need games to solidify what the trainee has learned, but to do that we must redefine the responsibilities and the role of trainers.

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1:15 PM Thu, October 30

Track: Innovation

With the successful rollout of the Experience API (xAPI) the foundation for a new SCORM standard has been laid. By itself, xAPI is not a replacement for SCORM. Instead, xAPI defines communication between a learning experience and the learning record store, or LRS. While most of us agree that the majority of learning occurs outside the LMS, there is still some formal eLearning that will be maintained in the LMS.

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1:15 PM Thu, October 30

Track: UI/UX Design

Have you ever reached a slide in an eLearning course where you were unsure what to do, or where to click? If so, you were the victim of bad navigation design—a common eLearning problem. One of the most challenging aspects of eLearning development can be designing clear and cohesive navigation that is easy for learners to follow, and that doesn’t lead to dead-ends.

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1:15 PM Thu, October 30

Track: MOOCs

Preconceptions of eLearning, lack of instructional design insight within organizations, disjointed learning ecosystems, and the perceived size of the task in front of them mean organizations have lacked the confidence to take their more complex programs into the online domain. However, online learning is opening the doors to more flexible, sustained, and comprehensive support for learners than ever before.

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1:15 PM Thu, October 30

Track: Strategy

In their clinical training, physicians and other clinicians are not learning the skills they need to lead their organizations through the rapid changes happening in health care. It has become more and more difficult to pull clinicians away from patient care to teach them core leadership skills. As a result, health care organizations are struggling to provide these critical skills with shrinking time and resources.

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1:15 PM Thu, October 30

Track: Tools

There’s a great deal of buzz in our industry about HTML5. Chances are that the development tool you’re using to create eLearning can output to HTML5, but most instructional designers are not sure why that feature is important. HTML5 is also a subject that, for many, is clouded in confusion, with learning professionals often unable to translate the technical discussion into understanding of what the technology makes possible.

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1:15 PM Thu, October 30

Track: Instructional Design

Remembering is a major challenge for all of us. Estimates range from zero to 90 percent on the amount of forgetting that occurs within days after training occurs. At times, this matters little because the focus is on compliance rather than actual performance. However, do learning professionals need to take a different approach in those instances when remembering really matters?

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1:15 PM Thu, October 30

Track: Responsive Design

“I need the content to work on a phone and a tablet as well as on a desktop.” This is a request we’re hearing more and more each day. In the new era of multi-device delivery, instruction designers struggle to find the one design to rule them all. How can you ensure solid instructional design across all those devices if your aim is to only build one course?

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1:15 PM Thu, October 30

Track: Virtual Classroom

Like many organizations in today’s increasingly global marketplace, the Asia Pacific Region of World Bank Group has a workforce in 20 countries. The regional team has the daunting task of training global staff in an efficient manner. Since World Bank knowledge workers are also mobile and tech savvy, moving training to a virtual classroom that can be accessed on a laptop or mobile device was a logical solution.

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1:15 PM Thu, October 30

Track: Social

Training for sales professionals at global pharmaceutical firm is robust, thorough, and frequent. However, the training curriculum of its marketing staff, who were being asked to be its commercial leaders, creating and delivering on business objectives and strategies as well as leading salespeople, was almost non-existent. Fixing this multi-layered challenge wouldn’t be as simple as implementing new training for marketers. Because so little training had existed previously, the company needed to change its culture to take its marketers’ attitudes from “why training?” to “I want more training!”

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1:15 PM Thu, October 30

Track: Instructional Design

I’ve often heard managers tell me that they have a course they like that meets their requirements, but it isn’t what they wanted or envisioned. I find myself asking “If it is what you asked for, but not what you wanted, why didn’t you ask for what you wanted?” This problem exists in many forms. The results can range from a disappointed client to the world losing the next great idea, all because we don’t always know how to ask for what we really want in our products.

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1:15 PM Thu, October 30

Track: xAPI

We have all experienced huge courses, documents, and texts that are barely manageable by the instructional designer. In fact, much of how we design courses and even our documents makes it impossible for an employee to find the one piece of information they need at the time they need it. Since content is so dense, it makes finding meaningful information difficult, and it makes tracking anything useful in it even more difficult.

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1:15 PM Thu, October 30

Track: Media

Rapid instructional development tools provide us with the ability to add narration and text-to-speech to eLearning courses, but many instructional designers aren’t using the audio medium to its full potential. Bringing quality audio design together with engaging stories can transform a click-and-read presentation into an immersive experience.

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1:15 PM Thu, October 30

Track: LMS / Infrastructure

In today’s training departments, a learning management system is a usually a necessary technology for organizations that utilize eLearning. However, these systems can be expensive, especially for organizations with minimal budgets. Finding low cost learning management system options that still provide the needed features for organizational learning can be a challenge.

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2:00 PM Thu, October 30

 

PowerPoint is the basis for much of the training material you use, and yet it’s text-heavy, dull, and boring. See how you can revolutionize your presentations and other training material using visuals, diagrams, and animated sequences, with some helpful how-to guides and a collection of awesome PowerPoint tricks, plus a free PowerPoint toolkit to kick-start your efforts for everyone that attends. Steps to take: 1. Attend this session. 2. Become a PowerPoint Legend.

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2:00 PM Thu, October 30

 

The use of mobile technologies for learning is on the rise. Learners want just-in-time training and performance support, and they want it on their mobile devices. But do your development tools let you meet your learners’ needs? In this session, we’ll look at trends in mobile learning, take a critical look at how current development tools fall short, and see how a new HTML5 tool fills the gaps in available tools.

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2:00 PM Thu, October 30

 

Learners expect any content they need to be accessible, searchable, and on the devices they want. Customers expect your training material to be just enough, up-to-the-minute, and tailored to them. Facilitators want to easily select and remix existing content items to deliver specific learning objectives. How to keep up? In this session we will showcase customer examples using XanEdu’s cloud-based content handling and nimble delivery platform. You’ll see how L&D organizations and training providers meet the need to assemble and remix content collections to suit the needs of various audiences while flexibly delivering the right content, at the right time, in print and the digital or mobile formats they prefer.

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3:00 PM Thu, October 30

Track: Games and Gamification

Gamification is the integration of game mechanics, or game dynamics, into a learning experience. Game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing.

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3:00 PM Thu, October 30

Track: Instructional Design

The two goals of any eLearning program are to teach learners new information and then to enable them to transfer their new knowledge into their work. Learning transfer is a complex process, and most eLearning designers do not understand the simple steps that they can take to ensure that knowledge does transfer from the computer where the learners learn it to the work place where they need it.

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3:00 PM Thu, October 30

Track: Instructional Design

Flat design seems to be everywhere now. It’s the new look of our computer operating systems, our apps, websites, posters, book covers, and so many other places. Is this just a new fad or is this a fabulous new design trend that we in the eLearning industry need to pay more attention to in order to understand the fine points of flat design?

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3:00 PM Thu, October 30

Track: Strategy

Instructional designers and eLearning professionals are often faced with the daunting task of designing learning interventions to meet the needs of multiple stakeholders quickly and effectively. Many eLearning solutions are perceived as boring, ineffective, or incapable of meeting learning goals effectively, leaving designers with an uphill battle to sell new ideas and concepts to colleagues. Even strong concepts and well-designed projects face barriers and challenges.

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3:00 PM Thu, October 30

Track: Performance Support

Technological advances disrupt the status quo. We’ve seen this happen a number of times in the way we address learning and performance interventions. In the last few decades, the emergence of home computers brought us eLearning, and the proliferation of mobile and smartphones have brought us mLearning. Both of these technological advances have fundamentally changed how we look at learning and performance programs. Another technological advance is coming—one that will once again change some of our definitions and how we address performance issues: wearable technology.

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3:00 PM Thu, October 30

Track: Data and Measurement

eLearning has a broken feedback loop, and it’s holding us back as a field. Because we usually can’t see our products being used, we lack the most basic information necessary to improve what we do. Traditional evaluation at best is costly and difficult to measure, and at worst either ignored all together or implemented in such a superficial way that it’s meaningless. Even good evaluation measures are not granular enough to inform future design decisions.

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3:00 PM Thu, October 30

Track: Mobile

Learning to leverage the specific tools and capabilities in mobile devices can be challenging for eLearning developers. Effective mLearning goes beyond converting traditional eLearning for use on mobile and actually applies techniques of responsive design and maximizes technologies like geolocation and gestural inputs to become authentic mobile learning.  

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3:00 PM Thu, October 30

Track: Innovation

Your course users demand more quality and sophistication in the eLearning content they interact with. A growing expectation is for attractive eLearning content that is close to virtual reality with 3-D animated and interactive content. Interactive 3-D content can help teach more effectively, and make the courses more attractive and competitive. But is it worth the effort and the costs?

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3:00 PM Thu, October 30

Track: Social

There’s an increasing awareness of the value of social learning in the workplace. Knowing that it exists is one thing; creating the scaffolding and support that allows people to capture, categorize, retrieve, and share what they learn is something else entirely.

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3:00 PM Thu, October 30

Track: Project Management

Modern eLearning courses are technology solutions developed and implemented using many of the same techniques and tools that software developers use. Both share similar challenges: subject matter experts to navigate, aggressive deadlines to manage, assorted files and assets to organize, and an integrated approach to delivery, accounting for various hosting and browsing systems plus ongoing user support.

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3:00 PM Thu, October 30

Track: Media

Currently, a lot of eLearning can be defined as a high-level PowerPoint presentation that includes animated text, images, and narration. The problem is that this type of eLearning doesn’t grab and hold the learner’s attention. Many times the learner can’t relate to what is being presented to them, or understand how they can apply it to future situations.

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3:00 PM Thu, October 30

Track: Instructional Design

There is no definitive process for instructional design. Regardless of how much research we conduct, we can modify every theory and every process to meet our individual project needs. Modifying these needs and/or techniques becomes much easier when facilitating live, instructor-led training where learners provide both verbal and visual feedback. When it comes to eLearning, there is no facilitator available to modify the experience based on feedback. Therefore, instructional design plays a key role in determining the success of any training experience.

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3:00 PM Thu, October 30

Track: xAPI

As you start to explore the Experience API (xAPI), it is easy to feel intimidated. If you lack the necessary coding skills to build a solution from the ground up, taking advantage of xAPI might not be possible without outside help since being able to prototype a solution is critical to the success of your project. Successful prototypes can help show what data is important and what changes you could make before creating a final product for release.

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3:00 PM Thu, October 30

Track: Virtual Classroom

We’ve all been there—as a participant in a one-way, presentation-only style webinar. Presenters may know how to click through a series of slides, but that type of session isn’t very engaging to the learner. Also, although Adobe Connect is one of the most popular platforms for live online learning, it’s also one of the more complicated to learn to use its full feature set.

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3:00 PM Thu, October 30

Track: Tools

Instructional designers tend to define what is possible by the limitations of our chosen authoring tools. We remove ideas like responsive courses from consideration because our authoring tool does support the capability. Sometimes common modern web practices don’t always transfer over to eLearning authoring tools until it is too late. Why not take control over what you can do in your eLearning authoring by building it yourself?

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