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DevLearn 2014 Concurrent Sessions

DevLearn 2014 offers you the largest, most comprehensive, and most cutting-edge learning technologies program in North America. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Build Deep Technical Skills with B.Y.O.L. Sessions

= B.Y.O.L (Bring Your Own Laptop®) sessions help you build deep technical skills in the tools and technologies for eLearning development. Get in-depth, hands-on training, while following along with the instructor step-by-step.

Sessions on Wednesday, October 29, 2014

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:15 AM Wed, October 29

 

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:00 AM Wed, October 29

 

If you’re an eLearning developer looking to build more engaging courses, then you’re going to love Articulate Storyline 2. In this session, you’ll learn how to quickly create interactive content that captivates your learners. You’ll see all the amazing things you can do with the brand-new slider interaction, relative motion paths, and new triggers.

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10:00 AM Wed, October 29

 

Serious games have the potential to engage and motivate your learners. But what about driving long-term retention of business critical knowledge? In this session, we will share how several organizations have put theory into practice and implemented games as part of their training programs. Then, we will unveil the brand-new Knowledge Guru “Quest” game, an expansion of its game-based learning platform that uses spaced repetition, feedback loops, and immersive game elements to help employees acquire critical knowledge and apply new skills on the job.

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10:00 AM Wed, October 29

 

In this session, a comprehensive introduction to video and audio compression, you’ll learn the best delivery standards for optimizing content delivery to mobile and desktop devices; the session will provide an overview of everything you need to know about editing, preparing, and delivering the highest-quality video and audio to your audience. We’ll discuss techniques and interactivity that can be added, as well as the latest standards and how you can take advantage of open-source, free compression tools, as well as the latest applications for getting the smallest file sizes and the highest quality.

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10:45 AM Wed, October 29

Track: Project Management

Successive approximation, rapid prototyping, agile methods—they all call for iterative development. With each iteration you take a product out to the learners and gather new input into your designs. Does this completely mess with everything we’ve learned about the ADDIE model? How do you know when to stop iterating? How do you convince your project sponsors to go along? Is this just an excuse for releasing shoddy work?

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10:45 AM Wed, October 29

Track: Innovation

Engaging learners online in an authentic way presents challenges for instructors and designers trying to create effective and pedagogically sound courses. An ideal educational experience happens when students encounter a cognitive presence, a social presence, and a teaching presence. Such an experience can also be grounded within the community of inquiry model and personal learning environment.

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10:45 AM Wed, October 29

Track: Instructional Design

Organizational storytelling can be a powerful learning approach, but it suffers from many obstacles. Storytellers often lack skill in developing a cohesive narrative and delivery. Often the relatability of the narrative misses the mark. Content, relevancy, and usefulness should always be paramount and the current quality of many training-related videos is mediocre at best

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10:45 AM Wed, October 29

Track: Instructional Design

Some developers pay instructional design (ID) no attention at all. Some have never heard of it, and do not see any reason to get to know it. You can see instructional design being criticized in blogs, Twitter streams, and other areas. It’s too slow. It’s too wordy. It’s not techie enough. It’s not appreciated by customers or clients. What you don’t find are alternatives or even a shared definition. If you ask 100 instructional designers for a definition, you won’t get just one definition, you’ll get many—or shrugged shoulders. Shouldn’t we try to establish a shared, contemporary perspective on it before we consign it to the scrapheap of history?

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10:45 AM Wed, October 29

Track: Media

Using video for eLearning is here to stay. But it’s almost impossible to answer fundamental questions about whether or not your training video is reaching its goals. In many cases, you don’t even know if the viewer is still in the same room after they’ve clicked play.

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10:45 AM Wed, October 29

Track: Data and Measurement

With the financial advantages of big data gaining global attention, C-level managers and senior business leaders are beginning to demand better reporting and improved accountability across all organizational divisions. While the goal of measuring learning seems unreachable for most in the training division, the reality is that these technological advancements mean that disruption in the training industry is inevitable. These innovations will enable unprecedented reporting of training effectiveness, business impact, and return on training investment.

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10:45 AM Wed, October 29

Track: Mobile

The process of getting newly hired salespeople trained and actively selling products is a key concern for most businesses. Organizations typically throw new hires into a classroom for a week or two, and then send them on their way with a couple of three-ring binders and with little or no follow-up. Grainger was seeking faster and more innovative ways to make its new hires successful while recognizing that people learn better over time.

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10:45 AM Wed, October 29

Track: Content Strategy

There is an increasing demand for accessibility in learning content, yet many instructional designers are unsure if they are doing a good job of meeting the needs of learners with disabilities. There is a need for instructional designers to discover what they can do to accommodate and enhance content for users of all abilities.

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10:45 AM Wed, October 29

Track: Instructional Design

How can you make computer application training interesting and effective for your learners? Software simulations can be an effective way to train employees on new applications. However, creating complex simulations is expensive and time consuming. Simplistic simulations are often ineffective, resulting in boring eLearning (often referred to as death by PowerPoint).

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10:45 AM Wed, October 29

Track: Strategy

Most learners and stakeholders want an efficient learning experience that can increase their competency as quickly as possible. Most training teams want a scalable, flexible, and sustainable solution. Yet too often training programs fail to deliver on these expectations because we try to cram too much information into too short a timeframe using the wrong type of solution.

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10:45 AM Wed, October 29

Track: Social

Too often, when we get rooted in our projects, we become very self-centered in our work. We forget there are people just like us struggling in the exact same way. We begin to convince ourselves that our way is the only way and, creatively, we can shut down very quickly under the weight of our workload. The panic, stress, and insecurity all lead us to not put our best work out there and, what’s more, to not share our work in pursuit of improvement and feedback.

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10:45 AM Wed, October 29

Track: Games and Gamification

The concept of using games for learning is a very popular topic right now. It is also a controversial topic, as there are people who support games for learning, and others who question their value. Part of this divide is the existing confusion regarding how games support learning, and what research-based approaches are most effective.

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10:45 AM Wed, October 29

Track: xAPI

Many practitioners think that learning research is pie-in-the-sky information that is of value for academics but of little value for practitioners. But good practitioner research is practical research that points practitioners and their managers towards better practice and helps them make the important decisions.

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10:45 AM Wed, October 29

Track: Tools

Articulate Storyline is a very powerful tool for eLearning. It is also extremely easy to use, enabling novice users to quickly learn how to build courses and add interactivity to content. Interactivity is what can make even the most boring content more engaging.

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10:45 AM Wed, October 29

Track: Tools

Research shows that only 20 percent of corporate learning happens during formal training, regardless of the delivery modality. However, 70 percent of learning occurs during on-the-job experiences. One way of bringing more job experience into formal training is through online roleplay simulations. The challenge most organizations have is the belief that simulations are too expensive, take too long to build, or require skill sets they cannot support.

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11:00 AM Wed, October 29

 

The main driver of learning and development today is to deliver and track sufficient training to minimize company risk and ensure employees understand basic processes and procedures. It is a broken, antiquated way of thinking suited for delivery by dated legacy technology and results in minimally effective programs. In this session you will learn why emotional connections are valuable and how they are created. You will explore the parallel between how exceptional retail and hospitality companies grow by staging experiences to create emotional connections with customers, and how the same thinking, tactics, and tools can apply to learning and development.

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11:00 AM Wed, October 29

 

The development management system (DMS) is the missing piece to the toolset used by L&D. For many years, talent management systems and learning management systems have helped you plan and deliver solutions. However, there has never been a tool to support your development operations. The DMS is the missing link between the planning processes and solution delivery. In this session, you will learn how a DMS facilitates the development process and automates the day-to-day operations across the entire enterprise.

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11:00 AM Wed, October 29

 

The maker movement has won accolades for reinventing education. How can we take the lessons from the maker movement and apply them to curriculum design? What tools do we use for teaching? What aspects of our curriculum are engaging for learning? Do learners have the tools they need to complete their tasks? In this workshop, you will explore how to bring the lessons of the maker movement to curriculum design. 

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12:00 PM Wed, October 29

 

Tired of your legacy desktop authoring tool failing to create the beautiful multi-device learning your learners want and need? Looking for responsive and adaptive learning without blowing the budget? It’s time to meet gomo, your new authoring tool. In this session, gomo’s Mike Alcock will be running a live demo of its new authoring tool to show you how easy it is to create your own single-source content for desktops, smartphones, and tablets.

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12:00 PM Wed, October 29

 

Are you a performance-driven company or a training-driven one? Your answer is crucial, because today’s consumer-minded learner has high expectations about engagement and accessibility. How will you respond? Can you connect the dots from learning to performance? Content strategy plays a critical role in managing and measuring content effectiveness once we break it down into small chunks. In this session you’ll learn about the future of learning technology and how it fits into your plans to deliver learning that not only delights, but drives performance. If you are planning your learning architecture for the future, don’t miss this.

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12:00 PM Wed, October 29

 

Find out how new social and video collaboration technologies from IBM can transform the way your people learn. Hear about best practices from customers like Advanced Micro Devices (AMD) and Boston Children’s Hospital, and learn how they are looking beyond the learning management system to a social, collaborative, better way of learning.

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1:00 PM Wed, October 29

 

As today’s workforce adopts new technologies, only one in 10 workers consider themselves proficient with the digital tools they use every day. Meanwhile, rapid technological change has led to a skills half-life of just 2.5 years, allowing even the most adept among us to fall quickly behind while the US economy picks up the nearly $1 trillion dollar check in lost productivity. By laying out a digital competency model made up of eight core skills, this presentation provides a tool kit for closing your organization’s skills gap so that you can catch up, keep up, and move ahead.

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1:00 PM Wed, October 29

 

It’s getting more difficult to filter the best and most relevant content that employees need to do their jobs effectively. In this session you will explore a next-generation content feed that aggregates information into one place. Learn about how the Office Graph surfaces signals from email, IM, SharePoint, Yammer, and soon line-of-business applications (i.e., LMS) and organizes it using into a coherent, relevant stream using Delve. It’s like building contextual performance support based on the activity that your learners are already doing today.

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1:00 PM Wed, October 29

 

Within your content, sound is a sure way to heighten the overall educational experience and move your content into the future. Good sound and sound design can make a training video go from bland to wow. But looking for ways to incorporate sound in eLearning can be overwhelming: How do I record great sound? Where do I get music and sound effects? How much should I pay? Should I license the music? Do I have to license the music? What is licensing? In this session, you will explore solutions to add high-quality sound design to our eLearning videos on a very low budget.

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1:15 PM Wed, October 29

Track: Tools

Today’s eLearning developers have amazing desktop and cloud-based solutions to choose from. However, deciding which tool will best suit an organization’s learning and development needs, both today and in the future, can be an overwhelming challenge. There are a number of factors that you need to explore and understand before you can make a proper authoring-tool purchase decision.

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1:15 PM Wed, October 29

Track: Instructional Design

Getting self-directed learners to jump into their LMS and click through the curriculum can be as simple as individual requirements and goals. But people are more effective learners when they are engaged and eager to interact with the content. While we have struggled with this in the training world, the marketing world has had great success in this area.

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1:15 PM Wed, October 29

Track: Strategy

To meet the real needs of an organization’s learning and performance strategy, learning programs have to be designed appropriately. On principle, this means acquiring performance objectives, mapping to meaningful practice, presenting models that guide application, supporting with reasonable examples, and making the experience engaging. In practice, you have subject matter experts who don’t have access to what they do, tools that are aligned with knowledge presentation, pre-existing processes and practices that are hard to change, stakeholders who mistake sizzle for steak, and limits on schedule and budget.

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1:15 PM Wed, October 29

Track: Games and Gamification

Gamification is one of the hottest buzzwords in the learning world, yet its true benefits are not yet proven or fully understood. We need stories about what works and what doesn’t to enable us to grasp and harness the power and possibilities of this shiny new toy. Instructional designers, trainers, consultants, and others need to know how gaming can work alongside or integrated with both better-known and emerging tools.

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1:15 PM Wed, October 29

Track: UI/UX Design

It’s hard enough to get learners to engage with the content of your eLearning course. This issue is compounded even further when learners can’t figure out how to use the course in the first place. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

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1:15 PM Wed, October 29

Track: LMS / Infrastructure

Learners are increasingly taking control of their learning. As a result, the role of the learning department is changing from steering to facilitating. The trends affecting this change are already visible, however many learning professionals do not know how what they mean or how to respond to them. Even if they recognize the environment changing around them, they do not know what to do or how to adapt. These changes could ultimately signal the end of the learning department staple—the LMS.

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1:15 PM Wed, October 29

Track: Virtual Classroom

Designing for face-to-face delivery is hard enough. How do you transfer those skills to the virtual- and blended-delivery environments? The shift can be daunting because instructional designers don’t have as much experience in virtual deliveries as participants do. Couple that with the fact that when a design falls apart, the participants usually know about it before the facilitator does so spending time on a tight design is critical up front. Plus, designing in the wrong way can be expensive when it comes to programming and technology adoption costs.

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1:15 PM Wed, October 29

Track: Mobile

Mobile design and development is a new discipline for many in the learning industry. A user-centric design-thinking approach is necessary for positive results. However, this type of approach is counter to how most of us have approached instructional design and we must understand it if we are to truly address the mobile learner’s needs.

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1:15 PM Wed, October 29

Track: Responsive Design

Developing content that is meaningful and accessible in a world of multiple devices and varied platforms is a huge challenge for today’s instructional designer. Content developers have to first consider the context in which the training is being consumed, and then try to navigate the devices that might access that training today and in the future. Responsive training design is being heralded as a panacea for this training delivery dilemma, but is it enough?

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1:15 PM Wed, October 29

Track: Content Strategy

The volume of content in most organizations is getting to a point where manually curating content for various audiences is becoming overwhelming. Sifting through thousands of eLearning packages for relevance to a certain topic, role, or location can be a very time consuming task. The delivery may change, the style of content may change, the packaging and location of content may change, but the volume will continually expand making finding relevant content increasingly difficult for our audiences.

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1:15 PM Wed, October 29

Track: Project Management

Building eLearning isn’t just about design and development. Each eLearning course or module you develop is essentially a project. Project management can be a daunting task, from goal definition to the post-mortem review. However, proper management of eLearning projects can have more of an impact on success than even design and development.

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1:15 PM Wed, October 29

Track: Performance Support

Our current training paradigm does an admirable job of transferring knowledge, but no matter how well we accomplish this transfer, knowledge retention works against us when what we really need is flawless performance at the point of work. In short, our training paradigm was never intended to support performers at the point of work. It never was, and it never will be. It’s time for a little disruption!

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1:15 PM Wed, October 29

Track: Strategy

Training demands are greater that any one central training department can meet. Departments are always making their own training despite lacking the skills or tools to make it truly effective. Even if subject-matter experts want to partner with a full instructional-design project team, they rarely have the time to do so. And yet despite these challenges, end users still require and deserve a high level of quality in their training programs.

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1:15 PM Wed, October 29

Track: xAPI

There are a number of misunderstandings and misconceptions about the Experience API (xAPI). Many learning departments and organizations aren’t quite sure what the benefits are of xAPI and how to integrate it into their learning solutions. In a time when mobile technologies and informal workplace environments are on the rise, designing comprehensive learning programs to take advantage of these devices and environments can be daunting without the right technology to tie it all together, one that will help improve learning overall.

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1:15 PM Wed, October 29

Track: Tools

It’s all too easy to create boring eLearning with any authoring tool, including Adobe Captivate. What we need to engage learners is to make them interact with the content, not just watch and listen. Interaction does not mean just hitting next, back, and menu, nor does it mean just pressing a glossary button or a mute button. It means pulling the learner into the content and having interactivity involve them at the level of doing, not just seeing.

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1:15 PM Wed, October 29

Track: Tools

Courses that meet the Americans with Disabilities Act (ADA) accessibility requirements are in high demand. However, many instructional designers lack the understanding of what 508 compliance really means, and the competency to effectively develop compliant courses.

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2:00 PM Wed, October 29

 

This session will discuss the pedagogical advantages of using i>clicker in the classroom, how clickers can increase student engagement, and an overview of the features and benefits of the i>clicker products, including a live demonstration. If time permits, there will also be a brief Q&A session at the end for any inquiries.

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2:00 PM Wed, October 29

 

Emerging technologies are always fun and exciting. But what happens after the shine is long gone? We implement the tools and are disappointed. After 20+ years experiencing so many amazing emerging technological advancements, I’ve seen the eLearning industry struggle. While the rapid growth of the eLearning marketplace is undeniable, as practitioners, we find ourselves struggling to stay relevant. Let’s talk about how we can get better at providing business value: Let’s become better partners within the business units. Let’s integrate our systems/processes to better support the changing needs of the business. Let’s talk about how.

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2:00 PM Wed, October 29

 

Most online learning designed for today’s workforce has changed little over the last 10 years; it takes the form of a prepackaged course which the learner clicks through. So why, when so much has changed in the way we use technology and digital media, has so little changed in our approach to learning at work? This session provides a practical approach to overcoming this challenge and demonstrates how new learning technology that makes use of the xAPI (including, but not exclusively, Brightwave’s own learning system, tessello) is delivering more effective learning.

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2:45 PM Wed, October 29

 

Being a tenured professor for over 30 years, and a part of the education community for decades, has made one thing perfectly clear to Allison Rossett: It’s time for a change. Allison isn’t the only one who thinks change is overdue in education. The President, Bill Gates, the Lumina Foundation, and others all think so too. They all make a case for WHY change must come to universities, the professoriate, and by extension, corporate education. In this session you will explore the more important question related to educational change: How to do it. You will discuss what we can do to change the future of education and examine technology’s important role in changing the structure and culture of education. You will gain an understanding of the forces that will impact the changes coming to educators, universities, and other learning entities near you.

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2:45 PM Wed, October 29

 

The “badge movement” is gaining momentum, but many organizations are still unaware of their potential. Organizations are starting to award badges to acknowledge worker competencies built on-the-job, and other organizations are recognizing the badges that employees and job candidates have earned elsewhere as a means of improving hiring and new-hire training. In this example-rich session, you will learn about the power of badges, the ecosystem in which they live, and the role they will play for you and your organization. You will explore examples of badges that provide value in competency-based education programs, job training, professional development, and city-wide learning initiatives. You will learn how badges give prospective employers, schools, collaborators, and other learners a more complete picture of knowledge, skills, and abilities. Badge holders are entering the workforce, and they expect business and industry to accept and issue this new currency. This session will help you be ready for them.

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2:45 PM Wed, October 29

 

What is the best way to design instruction for today’s technology tools, for stand-up instruction, and for eLearning? Many designers struggle to answer that question because you must match the right learning content with the right instructional strategy and design instruction in a way that ensures it will “stick” with the learner. Often, this matching can be the difference between success and failure of a learning program. In this interactive session you will learn simple techniques instructional designers use to create compelling and meaningful instruction based on applying proper instructional strategies and techniques to specific types of content. You will explore examples demonstrating how to match content with the right learning strategy that range from creating stories to developing analogies to properly chunking factual content. You will discover how to leverage the correct matching of content to your instructional strategy to create effective, engaging learning opportunities.

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2:45 PM Wed, October 29

 

There are many ways to support learning, including formal, informal, mobile, social, and immersive. Yet, we often look at each approach independently rather than seeing the bigger picture, which limits our thinking of what a truly integrated learning strategy can be. To demystify and manage all this for the highest value, we need more than just a bigger learning toolbox; we need a learning ecosystem—a new organizing framework for what we do. In this session, you’ll examine the characteristics of a learning ecosystem from the perspective of performance and look at the infrastructure, including innovations in technology, needed to support it. You’ll get suggestions on how to identify the strategic drivers and develop the sponsorship needed to grow and sustain a cohesive learning ecosystem in your organization. You’ll explore the future of learning ecosystems—and why this new way of looking at what we do is so important.

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2:45 PM Wed, October 29

 

Because mobile technologies have changed how we live our daily lives, it is natural to assume that they will also change how we learn. However, some might suggest that mLearning, as a method of supporting learning and performance, is more hype than substance. They built this critique upon a flawed foundation that considers mLearning through the lens of eLearning. mLearning is not eLearning on a mobile device; it is much, much more than that. This panel discussion will explore why mobile technologies are a critical driver for the future of learning and performance, why mobile is critical to the learning conversation, and how mLearning is an entirely new world for learning and performance that we must explore. You will learn how organizations are reinventing learning and performance using mobile technologies, and how you and your organization can utilize mobile in innovative ways. Panelists are members of the advisory group for the mLearnCon Conference and Expo.

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3:00 PM Wed, October 29

 

One way to address the impersonal aspect of eLearning is to use video. Video lets learners see and hear other people who may be addressing them with a story or performing the training’s focal activities. Integrating video can be a daunting and expensive proposition. In this session you will explore the FRBC’s use of “found” video, the tools we already have, and a focus on learners’ needs rather than production value to integrate video and make online training more engaging for our learners without a full video production staff.

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3:00 PM Wed, October 29

 

Customer training is increasingly critical to the sales and marketing process, yet for many companies, it is still considered only a support function. In this session you will explore examples of how innovative organizations are integrating customer training into their pre-sales process. You will get specific ideas for how training can impact your top-line growth, as well as best practices for adapting course delivery to this purpose.

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3:00 PM Wed, October 29

 

Emotion is a powerful learning tool, forging strong memories and associations. Most games for learning focus on cognition and knowledge, but a new class of games and immersive experiences are focusing on training our emotional and physiological responses. Biometrics can now be used to shape your learning experiences based on your body’s response to a situation or decision. Come join the discussion and learn how the key to future learning may be in your own mind!

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4:00 PM Wed, October 29

 

Prototyping is an increasingly important need in eLearning. In this session you will learn how to design new courses and apps to gather feedback before starting development; about paper prototyping to tools that help simplify sharing concepts and testing ideas; to create fully interactive previews for desktop and mobile delivery; and which tools you can use as soon as you get back to your office.

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4:00 PM Wed, October 29

 

What makes your audience care about what you’re saying? Is it your snazzy PowerPoint template, or maybe your amazing charisma? How do you make information connect with an audience? How do you make them care? In this session you will explore the lessons learned via years of surveying sociology, history, and technology to uncover real-world examples of effective communication techniques that grab and keep an audience’s attention. You’ll learn quick, creative, and budget-friendly ways to design engaging presentations that enhance the clarity and impact of your message.

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4:15 PM Wed, October 29

Track: MOOCs

The promise of MOOCs is appealing … massive to scale an organization’s limited resources, online on any device, open to people who wouldn’t otherwise have access, but that course part? It gets boring fast. Courses can be too linear, too logical, and too long for digital learners. It’s time to face up to the fact that courses are an artificial way to learn, invented 150 years ago to make farmers into obedient assembly line workers.

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4:15 PM Wed, October 29

Track: Innovation

If you talk to game developers most will agree that building a functional artificial intelligence (AI) for a game engine is usually the most time-consuming part of development. Are there tools that we can use to rapidly develop the look and feel of AI without the resource drain of full AI development? Despite the fact that our development tools have greatly enhanced our abilities to create compelling, engaging content, adding AI elements to our courses can seem like a “bridge too far” for many developers.

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4:15 PM Wed, October 29

Track: Media

You’ve created a video, and visually it looks great. At the same time, something about it feels flat to you. You’ve shared the video with others and it seems sort of flat to them as well. The problem is often not with the visuals; it’s with the audio. Video often needs more than just voices to be engaging.

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4:15 PM Wed, October 29

Track: Strategy

Management often views training efforts as a line expense for a specific period. Rarely is any type of training activity considered an investment apart from specific tangible elements. eLearning and mLearning initiatives are considered investments since they require tangible financial requirements, including technology and supporting infrastructure viewed as capital expenditures.

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4:15 PM Wed, October 29

Track: Responsive Design

It is increasingly challenging for designers and developers to create content that works well across an ever-increasing number of devices. Screen sizes and aspect ratios vary tremendously, and instructional designers and developers do not have the resources to create multiple versions of each project for each type of potential device.  Responsive design has allowed learning content to be flexibly displayed across the diversity of devices while maintaining a single content source.

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4:15 PM Wed, October 29

Track: Data and Measurement

Many training professionals find it challenging to know if training was effective on the job or if part of the organizational system is not supporting the training delivered. While many training departments collect data under Kirkpatrick’s levels one or two, few are able to track data beyond that. Training departments need a methodology for finding out training needs without on the job observation or having trainees return for a test.

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4:15 PM Wed, October 29

Track: Games and Gamification

As training professionals we know that practice and repetition builds skills, reinforces knowledge, and aids information retention and recall. However our traditional learning solutions and tools often struggle to provide practice opportunities that allow learners to apply knowledge and build skills in realistic, risk free environments. Even when we have practice opportunities in our curriculum, they may often lack the engagement that motivates learners to repeat and build proficiency and/or mastery over time, and they are difficult to scale to larger audiences.

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4:15 PM Wed, October 29

Track: Performance Support

As valuable as courses are, there will always be times when performance support is more appropriate. But in order to have really effective just-in-time learning support, people need to be able find and use it quickly and effortlessly. Performance support needs to be available wherever you are and whenever you need it. More importantly, the performance-support tools of the future are hands free.

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4:15 PM Wed, October 29

Track: Instructional Design

Changing technologies, changing learner behaviors and characteristics, and the way that content is delivered today all impact how learning should be architected. As learning professionals, what are we to make of the explosion of new technologies and their promise to transform how we learn?

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4:15 PM Wed, October 29

Track: Innovation

Technology has completely changed the way we live, work, and learn. Technology has brought us the Internet, smartphones, tablets, and many more tools that have changed our lives forever. Of course, these same technologies have also brought us memes like Socially Awkward Penguin, Success Kid, and yes, Grumpy Cat.

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4:15 PM Wed, October 29

Track: Mobile

On the job performance support is often a key area of professional development that may not always be adequately addressed or sustainable, particularly in instances where workers are part of a mobile/virtual workforce. Traditional forms of training are often leveraged to bridge performance gaps and provide ongoing development opportunities. However, the methods often fail to deliver on the performance support needs of today’s mobile worker.

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4:15 PM Wed, October 29

Track: Instructional Design

eLearning is often viewed as a brain dump of knowledge and there is far too little examination of how to motivate the learner. Engaging design elements and interactivity can inspire the learner to complete the module, but it doesn’t necessarily inspire the learner to keep learning and growing. There is a huge opportunity to incorporate motivational strategies from educational psychology in a practical way in eLearning.

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4:15 PM Wed, October 29

Track: Content Strategy

Learning professionals have long battled what is allowable from an organization’s IT group. Understanding why IT has these issues is the best method of lowering these barriers. In today’s world, data theft has become big business. The IT group sees allowing personal laptops and mobile devices onto organizational networks as a surefire method to data disaster. As such, IT groups often shut all the doors to minimize risks. Opening those doors can yield huge benefits and can be relatively easy—if you know how.

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4:15 PM Wed, October 29

Track: xAPI

The tools and technologies that exist today in large learning and development organizations are complex, and they don’t always play nice with each other. This makes it very difficult to build useful reports from the results of learning experiences in multiple systems. One of the new tools that is available that can address this problem is the Experience API (xAPI).

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4:15 PM Wed, October 29

Track: Tools

Lectora is a popular development tool that is more powerful than most instructional designers realize. Lectora is extremely malleable, making it possible to do almost anything you can design. However, some users are unaware of how to get the most out of the authoring tool.

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4:15 PM Wed, October 29

Track: Tools

As eLearning developers we often get caught up in designing only what we know from experience. The same holds true with eLearning developers using Articulate Storyline. The more you know, the more options and ideas become evident to solving instructional design challenges. The more you know about variable programming in Storyline, the more the world opens up to unlimited design possibilities.

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5:15 PM Wed, October 29

 

This session provides an overview and demo of Capella’s LEAP solution, which supports companies in developing first-time leaders using a 70/20/10 model of development. Research has shown that the most effective way to develop new leaders is to provide support for learning new ideas (10 percent), learning from others (20 percent) and learning from practice (70 percent). LEAP, which stands for learn, evaluate, apply, and perform, enables Capella’s learning partners to use web-based technology to enable deep leadership learning and transformation. Capella utilizes a robust competency-based leadership model based on leading workplace models, strong content and processes for implementing learning in action, and assessments for measuring behavior change on-the-job.

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