Virtual Reality Classroom Solutions
Virtual reality has existed for decades, but technology has finally emerged that makes it truly accessible for virtual reality classroom solutions. Educational VR solutions allow us to put learners in an immersive environment, creating new opportunities for training and learning. Here at The Learning Guild, we’re deeply examining what VR can do for learning. Explore our resources on VR learning to see how you can apply this new technology to the context of your training and development work. Comb through conference and online event videos, research reports, eBooks, Learning Solutions Magazine articles, and more to realize the opportunities available for VR in learning.


Five Best Practices to Make VR Training Safe and Sanitary
by Dave Beck
8.28.20 | Learning Solutions Magazine
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You convinced the executive team that virtual reality should be in your training tool kit. Then COVID-19 health and safety issues stopped implementation.

The Accidental AR/VR Instructional Designer: How to Adapt and Succeed
by Kim Larson, Kristina Wilson
7.24.20 | Online Events Archive
| Realities360 Online Conference July 2020
Software engineers and multimedia developers are experimenting with and creating augmented and virtual reality experiences. Users are wowed by their experience and we know it's going to be t . . .

VR Analytics That Support Your Learning Goals
by Hugh Seaton
7.24.20 | Online Events Archive
| Realities360 Online Conference July 2020
VR provides unprecedented ability to gather data. But what data should we gather? How do we tie that data to learning? How do we use all this potential data to drive better learning and prov . . .

Safe. Affordable. Modern. Scaling Training Programs with VR: An Inside Look
by Jeff Gordon, John Blackmon
7.24.20 | Online Events Archive
| Realities360 Online Conference July 2020
Between public safety and a challenging economic climate, affordably scaling a training program is nearly impossible - especially in a clinical setting. However, state by state, the use of . . .

Pop Up AR: How a Fitness Facility Implemented AR for Safety Training
by Betty Dannewitz
7.24.20 | Online Events Archive
| Realities360 Online Conference July 2020
As a small private fitness facility, Wholistic Revolution could easily rely on the primary mode of 1:1 instruction for procedure, form, and safety of its equipment...instruction that is the . . .

How to Design Instructionally Effective Virtual Reality Experiences
by Bill West
7.23.20 | Online Events Archive
| Realities360 Online Conference July 2020
Creating an exciting experience in the VR headset is only part of the solution. How do you ensure that the experience is instructionally effective? Most VR experiences barely scratch the sur . . .

What’s Really Happening in Virtual Reality?
by David Kelly
7.23.20 | Online Events Archive
| Realities360 Online Conference July 2020
Virtual reality has emerged in both consumer and enterprise markets, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how . . .

Defining the Business Value of VR/AR Training
by Jeff Meador
7.23.20 | Online Events Archive
| Realities360 Online Conference July 2020
Creating change in the training space can be difficult. When adding new technologies and content to an existing learning program, we are often encouraged to quantify the value and return on . . .

Expand Your Skill Set to Include VR Design and Development
by Bill Brandon
7.15.20 | Learning Solutions Magazine
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Virtual reality addresses challenges beyond the range of traditional classroom training and eLearning, but it requires new skills and workflows.

Upgrade Your Development Chops: VR/AR Coding and Design
by Bill Brandon
7.14.20 | Learning Solutions Magazine
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Critical skill sets for designers and developers of online learning include coding and VR/AR development. Add to your expertise with events this summer.
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