Three-dimensional content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time or money) to create, 3-D resources are often relegated to video games, simulations, and VR only. However, creating, editing, and obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.

This session will cover tools, software, and websites that allow you to create, edit, customize, and display 3-D models—all available to use right now. Use this 3-D content in photos, images, animations, vignettes, or even VR demos and full-blown simulations. You’ll explore what’s out there, what each tool does, and possible ways to use the elements within your existing content. These resources are free or “near-free,” requiring little in up-front costs. You’ll examine real-world solutions and possible uses for 3-D: reusable characters with editable facial expressions and poses, customized 3-D objects and backgrounds, and an embedded real-time 3-D object viewer.

In this session, you will learn:

  • About available tools, software, and resources for creating 3-D content
  • About the basics of 3-D character creation
  • What rigging/posing is
  • What blendshapes are
  • About some open-source 3-D tools
  • How to easily add 3-D to eLearning


Novice to intermediate designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).

Technology discussed in this session:

3-D tools and resources such as Mixamo, TurboSquid, Sketchfab, and many others, including Blender, Adobe Fuse CC, and MakeHuman.

Participant technology requirements:

Laptop with mouse (helpful for Blender UI). Participants may download the following solutions prior to the session, though they are not required: Blender, Adobe Fuse CC, and MakeHuman. Participants will need to ensure their machine’s graphics cards and hardware meet the requirements of these tools. A smartphone, tablet (or similar VR-ready device), and/or VR viewer are helpful but not required.