Cardboard: A Look Inside a Rapid VR Project
Conference Archive
DevLearn 2017 Conference & Expo - October 25, 2017

Myra Roldan
Program Manager, Technical Curriculum
Amazon Web Services

Ann Rollins
Chief Solutions Architect
The Ken Blanchard Companies
Virtual reality has been a hot topic in the L&D space recently. Its use in the field is growing, and you can now move past talking about it in theory and explore real examples of VR for training projects. You can see the real-world experience of a learning solution that incorporates VR, and find out what exactly you need to do to create a meaningful learning experience with it.
In this session, you’ll take an inside look at a VR project from idea to launch. You’ll learn how a team planned out this VR learning solution, what design and development processes they used, what obstacles they encountered, how they tested and implemented the final project, and what feedback they received. This behind-the-scenes look will give you insights on the lessons learned from this project, and on what you’ll need to think about as you start your own VR projects.
In this session, you will learn:
- About the components of a VR learning solution
- About the technical requirements for building a VR learning solution
- How to develop a visual, detailed design document for a VR learning solution
- About the team’s experiences and lessons learned from the planning, design, development, and implementation of a VR learning solution
Audience:
Novice to intermediate designers, developers, managers, directors,
and senior leaders (VP, CLO, executive, etc.).
Technology
discussed in this session:
Google Cardboard headsets, smartphones, 3-D graphics,
and VR environments.
Handouts
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