VR isn’t new to the training world. For decades, high-end simulators and fully immersive VR experiences have been deployed and applied successfully to various fields. But these experiences have—until recently—been limiting, as few had access to the high-end equipment needed and, even worse, there can be an inherent disconnect between the virtual and real world, which can sometimes make applying knowledge challenging.

In this session, you’ll explore a different approach to VR that bridges these gaps: a “window shade.” In this approach, people view a scenario or process in VR, experiencing it directly from the expert’s POV, and then “pull the shade up” by switching to a guided AR live practice mode where they apply what they learned in their real-world setting. All this can be done while deploying the solution via the web so anyone anywhere with a phone, tablet, or desktop can access this VR and AR content and, better yet, refer back to it whenever they need more practice or a refresher. This session will help you find out how the “window shade” approach works and how you can begin using it to develop training.

In this session, you will learn:

  • How this out-of-the-box approach to blending AR and VR can make your content more effective
  • About the specific technologies that can help you get started
  • The basics of mass-audience VR, AR, and 360-degree video content creation
  • What pitfalls to avoid with this approach, as well as AR and VR content creation in general

Intermediate to advanced designers, developers, and managers.

Technology discussed in this session:
VR, AR, 360-degree video, Google Cardboard, WebVR (HTML5, WebGL, C++, C#, JavaScript), Unity, Vuforia, and mo-cap (motion capture).