BYOL: Augmented Reality on a Budget
Conference Archive
Realities360 2017 Conference & Expo - July 26, 2017

Vit Chaloupecky
Multimedia Design Manager
Zebra Technologies

Kathleen Nordstrom
Sr. Manager of Multimedia and Learning Technologies
Zebra Technologies
Augmented reality is a trend that’s now becoming more tangible—along with the hardware that allows people to experience it. These shifts mean it’s increasingly important in L&D not only to understand how AR can work, but also to explore how to move forward and actually create content for this new medium. But for many departments facing limited budgets, it’s a challenge to create meaningful learning and performance support experiences in AR without having to spend a fortune on software, hardware, or developers.
Thankfully, creating effective AR experiences doesn’t have to be rocket science or break the bank. In this hands-on session, you’ll find out how you can begin creating custom AR content right now. In less than one hour, you’ll learn how to leverage budget-friendly tools like the Unity game engine and the Vuforia AR platform to develop your own simple augmented reality application. This session will help you create your own basic AR solutions and give you a jumping-off point for building your AR development skills even further.
In this session, you will learn:
- What kinds of augmented reality experiences are easy and inexpensive to design
- How to create simple AR applications right now, without any time or money investments up front
- How to start developing with the free Unity 3-D game engine
- How to begin using the Vuforia AR platform
Audience:
Novice designers and developers.
Technology
discussed in this session:
The Unity game engine and Vuforia
augmented reality platform.
Technology
required:
Laptop running Unity software.
Handouts
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