Healthcare education about dementia typically focuses on increasing understanding through didactic methods (i.e., scripto-visual materials) that address knowledge rather than emotion and experience. A scan of educational technologies for dementia revealed limited products using animated VR and facilitated in-person or physically constructed simulations. These approaches are not cost-effective, sustainable, or easily scalable. Furthermore, these have not been evaluated for effectiveness or impact.

In this session, you will learn how a health science center collaborated with a tech company to combine existing components (VR capability, instructional design, educational methodology and content) to design an innovative prototype for an engaging and immersive VR learning experience. VR can effectively expose learners to other people’s perspectives in order to raise empathy—in this case, toward people with dementia.

In this session, you will learn:

  • How to identify the benefits of using VR for healthcare simulation
  • How to identify the challenges of using VR for healthcare simulation
  • How to leverage the intersection between educational methodology and new technology
  • How to collaborate with nontraditional partners

Audience:
Novice designers and developers.

Technology discussed in this session:
Virtual reality hardware with 360-degree video.

Handouts