As an instructional designer, trainer, or coach, how do you turn the lessons you develop into realities that the learner can appreciate, retain, and react appropriately to? Many training solutions struggle to simulate authentic experiences because the training is either designed to prevent something (like sexual harassment) or to prepare for a rare scenario (such as responding to a medical emergency).

In this session, you will learn how a basic eLearning course on recovering angry clients was turned into an immersive experience that not only enforced those bullet points found in the course, but also caused an emotional reaction within the VR activity, aided in retention of the information learned, and empowered the learner to act in real-life situations.

In this session, you will learn:

  • How to modestly introduce VR into asynchronous learning
  • How to build VR for scalable distribution
  • How to generate an emotional response through appropriately developed VR
  • How to turn case studies into (virtual) reality

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
360fly cameras, Google Cardboard, iPad, Articulate Storyline 2, Adobe Premiere, and Adobe After Effects.

Handouts