Everyone plays games, so why not use that interest to help them improve their performance? This session will address how instructional designers and learning professionals can develop a gamification culture in their organization. By describing and experiencing the difference between gamification and gaming, you will learn how to incorporate gaming techniques into traditional eLearning designs.

In this session, you will hear about one team’s experiences in making this transition; as learning professionals in a Fortune 500 company, they were charged with taking a traditional instructor-led approach and making it blended, with all kinds of games. This session will include details on tools and execution at two large companies, including the development tools used along the way.

In this session, you will learn:

  • About roadblocks for a large-scale implementation of a new approach
  • The difference between games and gamification
  • About key design considerations for developing games
  • About the steps to move from an instructor-led approach to a game/mobile approach to learning

Novice to intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Microsoft Office Professional, Gomo Learning’s responsive authoring tool, and Articulate Storyline 360.