When you say the word “game,” you might think of first-person shooters, slaying dragons, racing cars, and fighting battles—all of the things that your manager does not want to hear. If you are uncertain of how to plan, design, and develop a serious (business) game, then this is the right session for you. Making a “serious game” acceptable to management and fun for the player is the goal.

In this session, you will first learn about the components of gaming, how to identify and incorporate your business goals, the mechanics of the game, motivators, storytelling tips, engagement techniques, game themes, rewards, challenges, and most importantly, the incorporation of learning. You will then be introduced to a process map that illustrates the components of the game, how they are sequenced, how training can be associated with challenges, and how motivators are used throughout to keep the learners engaged. Finally, you will learn how to measure the users’ pre-game and post-game knowledge of the desired learning topic.

In this session, you will learn:

  • About the sequencing of elements within a game
  • How to use a process map designed specifically for gaming
  • About game mechanics
  • About the importance of preparing an integrated action plan

Intermediate to advanced designers, developers, project managers, managers, and directors with a mid-senior level of instructional design experience.

Technology discussed in this session:
Social media and the Carii game platform, which will incorporate chat, posts, video, metrics, etc.