Virtual reality (VR) is a hot topic in technology that offers potential for increased immersion, interactivity, and engagement for your learners.

In this session, you will learn what VR is (and what it isn’t), how it can enhance learning for your audience, and how you can develop and implement VR on a limited (or no) budget. In addition to a deeper dive into the world of VR for learning and development, you will take a look at one of the most popular solutions, Google Cardboard.

In this session, you will learn:

  • What VR is
  • How to develop and implement VR on the cheap
  • How VR can enhance learning
  • About VR options on little to no budget
  • About Google Cardboard

Audience:
Novice to advanced designers, developers, and project managers. Attendees should: be aware of social media, such as Facebook and YouTube; know how to install apps on their mobile devices from Google Play or the iOS App Store; and be able to discuss VR, AR, 360-degree video, and how they compare and contrast.

Technology discussed in this session:
Virtual reality (VR), HTML5, Unity3D, iOS, Android, Android SDK/Studio (IDE), 360-degree video, Facebook 360, YouTube 360, and Google Cardboard SDK.

 
 

Handouts