Many speakers have aptly discussed the need for experiential, problem-based learning. These talks leave educators, consultants, and designers excited and motivated for change. But still, they are left wondering what makes experiential learning successful? And, even more, they don’t know how to effectively use technology when implementing experiential learning.

In this session, the experiential learning process will be modeled by presenting a problem to the group. The session will build curiosity, engagement, and skills that you can use again in your own training environments. You will look at questions, including how you can identify the behaviors that learners need to learn and how you can create an experience that will effectively ensure the learners can perform. You’ll learn four guiding principles to ensure that learning does happen. You will walk away with a course outline for a topic that uses experiential, problem-based learning.

In this session, you will learn:

  • How to use essential questions as a foundation for learning
  • Key principals to designing experiential learning
  • How creativity fits into the experiential opportunity
  • How to complete a design task for an experiential learning session
  • How technology supports experiential learning

Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Learning portals, corporate MOOCs, and mobile approaches.