The Impact of Wearable Technology on Performance Support

Conference Archive

DevLearn 2014 Conference & Expo - October 30, 2014

David Kelly

CEO | Learning Architect
The Learning Guild

Technological advances disrupt the status quo. We’ve seen this happen a number of times in the way we address learning and performance interventions. In the last few decades, the emergence of home computers brought us eLearning, and the proliferation of mobile and smartphones have brought us mLearning. Both of these technological advances have fundamentally changed how we look at learning and performance programs. Another technological advance is coming—one that will once again change some of our definitions and how we address performance issues: wearable technology.

In this session you will explore wearable technology and the world of opportunity that it presents for performance support. You will learn about different types of wearable technologies and how they are being positioned for consumer usage. You will discuss the unique affordances of these technologies and explore how you can use them for new types of performance support. You will also explore early use cases of wearable technology for education and performance support.

In this session, you will learn:

  • About different types of wearable technologies and how they are being positioned for consumer use
  • How wearable technology can be used for performance support
  • The unique affordances of wearable technology
  • How innovative companies are using wearable technology today

Intermediate and advanced designers, developers, managers, and directors.

Technology discussed in this session:
Wearable technology.


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