While there are some shining examples, a high percentage of eLearning is woefully inadequate. Instead of deep and meaningful learning, most eLearning encourages individuals to stay away in droves, unless of course the training is mandatory (in which case learners cheat). Many eLearning developers and designers say they want to do better, but struggle to put that desire into practice. It doesn’t have to be this way. The elements that we need for creating quality eLearning are well-known, and when used appropriately the resulting learning experience is both effective and engaging. Something needs to change.

Participants in this discussion will explore why the majority of eLearning efforts are failing, and how that relates to what is known about high-quality learning experiences. You will also learn about an initiative to help elevate the quality of eLearning across the industry: what it is, why it’s important, and how you can participate in this effort to improve eLearning for us all.

In this session, you will learn:

  • How eLearning is failing
  • What is known about good eLearning
  • What’s being done to improve the quality of eLearning
  • How you can help elevate the quality of eLearning

Audience:
Novice-to-advanced designers, project managers, managers, directors, and executives.

Technology discussed in this session:
N/A

Student technology needs:
N/A

Handouts

All Contributors

Michael Allen

Founder and CEO, Allen Interactions

Clark Quinn

Executive Director, Quinnovation

Will Thalheimer

Principal, TiER1 Performance