Successive approximation, rapid prototyping, agile methods … they all call for iterative development. With each iteration you take a product out to the learners and gather new input into your designs. Does this completely mess with everything we’ve learned about the ADDIE model? How do you know when to stop iterating? How do you convince your project sponsors to go along? Is this just an excuse for releasing shoddy work?

Learn from actual case studies and the LLAMA (lot like agile methods approach) methods how to create opportunities for iterations as you plan your instructional design projects. You will explore a number of different iteration approaches, what to do with the information gathered at each cycle, and pitfalls to avoid.

In this session, you will learn:

  • How to describe iterative development to others
  • How iterative development relates to traditional learning development approaches
  • Design opportunities for working iterations into your eLearning project plans
  • How to use the feedback you get from each iteration in designing the following one
  • Ways to communicate with project stakeholders about iterative development
  • How to avoid the pitfalls others have fallen into

All levels of developers, instructional designers, managers, and directors. No previous knowledge or skill required.

Technology discussed in this session:

Student technology needs: