Micro gaming is an easy and effective way to embed interactive elements in a course. You can also use these elements to evaluate the learner in other ways than just answering questions. As the word “micro” suggests, you can develop gaming as portions of a course. You can include drag and drops, explorations, associations, platformers, scrolling shooters, catching games, and many others into a learning context. You can use gaming techniques such as scoring systems for evaluation and use levels to give access to more information relative to the learners’ current understanding of the subject without overwhelming them with too much information.

Participants in this session will learn about development techniques such as blitting, sprite sheets, physics engines, and open-source libraries. Any good programmer can use these simple solutions to create small and fun eLearning environments that, when done properly, you can port to multiple platforms. You will learn how programming for code reuse can lower development costs and risk for future iterations of similar products, enabling good returns in the future. You’ll learn how to identify gaming areas in a scenario, a simple workflow on developing micro games, common bottlenecks and issues, and ways to prevent projects going over budget.

In this session, you will learn:

  • Game concepts
  • How to design tools for games
  • Various production tools for games
  • The workflow for a game project

Audience:
Novice designers and developers with basic coding or designing skills. 

Technology discussed in this session:
The session will be platform -and device-agnostic, but will deal with advanced programming concepts and data structures.

Student Technology needs:
N/A

Session Video