Gamification on a Shoestring Budget
Conference Archive
DevLearn 2013 Conference & Expo - October 24, 2013

Stephanie Daul
Learning Consultant
Independent

Mira Mendlovitz
Instructional Designer
Medline Industries
The task of incorporating gaming into an organization’s learning solutions can seem overwhelming. The lack of understanding about gamification and gaming confuses the issue even more. Off-the-shelf and plug-and-play solutions from vendors offer gaming solutions with rudimentary gamification techniques. Organizations tend to discount the gamification techniques in learning because they associate these techniques with “playing Jeopardy” and not learning.
This session will address how instructional designers and learning professionals can develop a gamification culture in their organization. By describing and experiencing the difference between gamification and gaming, you will learn how to incorporate gaming techniques into traditional eLearning designs. The session will focus on existing rapid development tools such as Articulate Studio and Articulate Storyline to develop engaging gamified learning solutions with elaborate graphics and interaction, but on a limited budget. The session will also address how to start your design thinking with gamification, including a technique for upskilling instructional designers.
In this session, you will learn:
- The difference between gamification and gaming
- Basic techniques that make up gamification
- How to identify and create gamification elements in learning solutions
- How to develop simple solutions using your current tools
- How to upskill your team to develop simple gamified solutions
Audience:
For
designers, managers, and directors with minimal or no knowledge of games or
gamification.
Technology discussed in this session:
Articulate
Storyline, Articulate Studio, mobile technologies.
Student technology needs:
None.
Handouts
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