Using Xbox Kinect for Delivering Experiential Learning Games
Conference Archive
DevLearn 2013 Conference & Expo - October 23, 2013
Engaging learners in eLearning—and retaining their interest—has been an ongoing challenge for eLearning managers. The effectiveness of classroom training is heavily dependent on the trainer’s personality. Providers of eLearning have been using game-based learning themes with interactive elements that allow users to interact using input devices like the mouse or touchpad, but users’ engagement is limited to their eyes and hands only. Certain concepts require users to have hands-on practice and more interaction than a laptop or mobile device can provide.
Experiential learning games assist trainers in delivering much more engaging and standardized sessions, and learners are able to practice skills in a close-to-real simulated environment during and after the learning session. The Kinect system identifies individual players through body gestures and voice recognition. You can use this feature of Kinect to create experiential learning games that can take engagement to new levels. Participants will see a live demonstration of motion-sensing learning games in real learning situations. You’ll explore ways to implement such experiential learning games for your own business needs to make learning—and the post-learning consolidation or retention process—much more engaging and effective.
In this session, you will learn:
- About motion sensing technology and how to apply it to learning
- The advantages of experiential learning games
- When experiential learning games are most effective
- Samples of Kinect-based solutions
- Challenges in developing these solutions
Audience:
Intermediate and advanced
designers, project managers, and managers who are well versed with eLearning
and game-based learning solutions.
Technology discussed in this session:
Kinect, Xbox.
Student technology needs:
None.
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