Although a majority of mobile devices and tablets support Flash, some devices don’t let it play on them, and mobile devices and tablets simply don’t have the processing power that desktop stations have. What should an organization that has invested a significant amount of money in developing training products in Flash do? Can you optimize Flash content for mobile devices? Can you incorporate mobile features like gestures, multi-touch, and GPS locations in a Flash project?

In this session, participants will learn to set up and render Flash files for multiple platforms, so you can develop one application and publish it into three different formats for delivery. You will learn how to build an app that uses the device’s accelerometer and gesture library, and how to package the Flash file as an AIR, Android, and iOS app.

In this session, you will learn:

  • How to package Flash as an AIR application and an iOS application
  • How to build the required icons for mobile devices
  • How to test for unique features, such as an accelerometer
  • How to respond to data from an accelerometer
  • How to alter symbols based on gestures
Audience: This session is for people who have a working understanding of Flash and its interface. There will be some coding in the presentation, as participants learn how to build different applications.