Find all of the handouts from Realities360 2019 Conference sessions here.

103: Novelty or Necessity: Is Immersion the Right Play?

Steve Lee

104: Better Than the Real Thing: VR Learning Surpassing Real-world Training

Nicole Bunselmeyer,  Rachel Lanham

105: BYOD: Using AR and VR for Active Learning

Eileen Grodziak,  Kate Morgan

202: Transforming Learning with Digital Reality

Anders Gronstedt

304: The Actual Reality of VR and AR: Cognition and Experiences

Clark Quinn

401: Learning Under the Hood: Creating an AR Diesel Engine for Students

Josh Janikowski,  Kristina Wilson

403: Soft Skills in Virtual Reality: Creating an Inclusive Workplace

Dan Schneider,  Jeff Meador

406: BYOD: Creating Virtual Reality Projects Using Adobe Captivate 2019

Sujatha Jagdeep

407: How Real is Real Enough in AR/VR and Screen-based Simulations?

Kathy Kennedy,  Michelle Kearns,  Vincent Farquhar

501: Framing Your Stakeholder Conversation: Devices, Public Content, and Free Apps

Ann Rollins

505: Getting Started with Virtual Reality

Lindsay O’Neill

602: Case Study: Developing an AR/VR Learning Strategy at Kaiser Permanente

David Livingston,  Matt Kurtin

606: BYOD: Augmented Reality 101

Debbie Richards

701: Case Study: Head-Up, Hands-Free Training with Mixed Reality

Thomas Pratt

702: Preparing Your Company for an Augmented Reality Learning Program

Debbie Richards

705: Building VR Learning Experiences in Three Popular Tools

Joe Ganci

706: Encore Session: BYOD: Using AR and VR for Active Learning

Eileen Grodziak,  Kate Morgan

707: 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR

Michael Sheyahshe

802: Encore Session: How Real is Real Enough in AR/VR and Screen-based Simulations?

Kathy Kennedy,  Michelle Kearns,  Vincent Farquhar

803: Encore Session: Preparing Your Company for an Augmented Reality Learning Program

Debbie Richards

904: Using VR to Train in High-Risk Spaces

Janelle Rosso,  Tom Pizer

ES01: Buyers Guide: How Will You Measure the Success of Your AR/VR Efforts?

Anders Gronstedt

ES07: Buyers Guide: Where do AR and VR Fit Within Your Learning Ecosystem?

Clark Quinn