"The greatest teacher, failure is," says Master Yoda, right before setting fire to the sacred Jedi texts. This is also true for gamified microlearning, where the learning experience is concentrated down to 10-minutes or less. For many designers, failure begs the question, "What engagement solutions impact a learners experience to become active participants?" Education, healthcare, manufacturing, and IT are all seeing a rise in gamified microlearning. In 2019, PRNewswire reported that the global microlearning market is expected to grow from $1.5 billion to $2.7 billion by 2024. Which is why now more than ever, it's important to include well-designed feedback loops that will set learners up for success in your next gamified microlearning.

In this session, you'll learn about feedback loop models and how they can lead to the success or failure of your gamified microlearning. You'll explore why successful feedback loops can enhance learner focus, motivation, and engagement. We'll discuss how they use rewards such as downloadable job aids, powerups that reinforce pre-requisites, and more intrinsic motivators like making tasks more enjoyable. In addition, we'll also look at the importance of level setting and how to manage rules through expectations. Finally, we'll demonstrate production tips for designing a positive and negative feedback loop including possible authoring tools, the importance of positive and negative reinforcement through sound design, the use of voiceover in feedback loops, and share a style guide sheet you'll be able to adapt to your company's branding and workflow. You'll leave this session with a better understanding of how feedback loops in your gamified microlearning can set your learner up for success.

In this session, you will learn:

  • About the two main types of feedback loop models, positive and negative, and how they can lead to the success or failure of your gamified microlearning
  • Why successful feedback loops can enhance learner focus, motivation, and engagement
  • About the variety of rewards positive feedback models use such as downloadable job aids, powerups to reinforce pre-requisites, and more intrinsic motivators like making tasks more enjoyable
  • How to level set in a gamified microlearning and how to manage rules through expectations
  • The importance of positive and negative reinforcement through sound design and the use of voiceover in feedback loops

Technology discussed:

Storyline 360, Camtasia, Audiate, possibly additional authoring tools used for game design

Handouts