In the world of facilitator-led training, review games are the bread and butter of ensuring knowledge retention. Once we transition into the self-paced training realm, review games frequently fall out of focus. There are a number of restrictions that can prevent you from gamifying content reviews. Whether the reason is too much development for a limited amount of use-time or a lack of development time to build an engaging review game, we should overcome the obstacles and build these games! How can you build a review game for your company's needs? Where can you start coming up with ideas for an original story? What do you need to immerse a user in your fictional world? How do you incorporate game elements into your story? So many questions, and just an hour of your time can get you started!

At DISH we recognized the need for an extensive review game in our blended-learning curriculum. We created a game for our participants to take at the end of their six-day new hire training program. The game challenged them on the current and previous days' learning, while progressively advancing in difficulty and subject-matter. In this session you'll go behind the scenes of DISH's Wolf of Wall Street review game and learn how to develop one yourself. From the visuals to the audio, we'll explore how to immerse a player in a story. Next, we'll get into the development details by defining common interactions and how to incorporate them in your own story. By the end of this course, you will walk away with ideas for engaging self-paced review games AND the know-how to build them.

In this session, you will learn:

  • How to create an immersive game 
  • How to outline all creative assets needed to produce a serious game
  • Which Articulate Storyline interactions can be used to create game interactions
  • How to customize Articulate Storyline interactions to fit the game's visual imagery

Technology discussed:

Articulate Storyline, Adobe Photoshop, Adobe Illustrator, Adobe Audition


Handouts

Session Video