About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Marc My Words: Back to School (Killing and Reigniting the Learning Flame)
Sometimes a trip down Memory Lane is worth making. The differences you remember between the best and the worst educational experiences you’ve had can be excellent guides to making better experiences for the learners in your organization. You can even turn the memories into a course-improvement checklist. Here’s a guided tour through those experiences.
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LMS Operation and Governance: Taming the Beast
Is your existing LMS becoming an L-M-MESS? When you installed your LMS, you expected it might grow and change—and you were right. Only now it may have turned into a beast, with everything from outdated courses to spam-like email notifications. Sound familiar? If so, you will want to read this installment in Steve’s series!
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EMEA Reporter: Mobile in Action—a High-end Case Study
Germany’s KWS has taken a new leap into the future, aiming to bring mobile delivery of highly complex power plant operator training into the workplace and beyond—into 24/7 access for employees. Here’s the story, and an interview with the developer behind it all.
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The Gamification of Sales Force Training
One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.
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Nuts and Bolts: Don’t Blame Your Content
A good treatment moves a program from being a presentation to being an effective way to influence workplace performance. Here are two outstanding examples of better-than-good treatment that don’t depend on technology, money, or skill with any tool. This column could seriously change the direction of careers.
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Toolkit: Tools for Delivering eLearning with HTML5 (Part 1)
Since Flash stopped being the default tool of choice for cross-platform development, eLearning producers have been looking for an alternative, and HTML5 is the usual suspect. This month, Joe talks about browser compatibility with HTML5, and he identifies development tools that support delivery to HTML5.
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Research for Practitioners: Are There Basic Principles Across All Instructional Design Models?
The intention of instructional design theories and models is to ground or guide us in our learning design efforts to address learner and organizational needs. But do they all have equal value? Here is a summary of the research findings of M. David Merrill.
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“What We Got Here Is … an EPSS”
In presenting and discussing the idea of performance support to decision-makers, it is important to clearly communicate what performance support is, the different types of vehicles for delivering it, and the capability and capacity of each of those vehicles to deliver business value. This article will help you get started in your own understanding of these matters.
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eLearning Guild Research: Got Game?
To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!
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Putting Out Fires, Part 4: Setting eLearning Standards
When working on a large project with multiple team members, it is common to have a set of organizational or project standards for eLearning courses. These standards make it easier for the team members to pick up each other’s work, based on availability. Here’s a quick primer on standards.











