DevLearn 2016 Concurrent Sessions

DevLearn 2016 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Specialized Focuses

In addition to the great tracks at DevLearn 2016 Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Receive hands-on training and follow along with the instructor step-by-step.

Explore new ways you can use tools and techniques to create unique solutions.

Learn from your peers as they share problems, solutions, and results.

Build your understanding of how virtual, augmented, and mixed realities can be used in L&D.

Focus on skills that will take your work to new heights.

To give a brief overview of their sessions, many speakers have provided sessions trailers which are located on the description pages of those sessions. To view a complete list of these trailers, please visit our YouTube playlist page.

Sessions in Block 7

8:30 AM Fri, November 18

Track: Instructional Design

Frequently, learning design is about showing people how to do the right things, but actually getting them to change their behavior can be another story. It’s particularly challenging to get people to change those intractable habits and behaviors that everyone struggles to avoid, despite the wealth of available information about better choices.

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8:30 AM Fri, November 18

Track: Video & Media

The popularity of video in learning has grown substantially in recent years, due in large part to how much easier and cheaper it has become to create this content. But while video is a valuable tool, it’s also a medium that most L&D professionals aren’t trained in—and the last thing you want is for that lack of experience to lead to videos that are just plain bad. Thankfully, a little knowledge can go a long way toward improving your video skills. But where do you start?

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8:30 AM Fri, November 18

Track: Emerging Tech

Traditional video has become an important and engaging component of training programs. That said, while it’s a fantastic tool for learning, it is still often limited to the linear path or story that it shares. People can watch video, but they can’t control it themselves. But what if L&D professionals created a more immersive world for learners by giving them the ability to explore anything and everything around them? That more interactive video experience is possible now with 360-degree video.

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8:30 AM Fri, November 18

Track: Management and Strategy

It’s not uncommon to focus on trying to find the perfect project management tools for a project. With all the exciting options out there, it’s easy to be tempted. However, research shows that the most important component of project management isn’t the tools you use but is, instead, your mental game. Do you choose collaboration over control? Sponsor communication over hiding, purpose over tasks, or trust over politics? Do your stakeholders believe you can do it? Learn how to get your mental game right to drive project success.

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8:30 AM Fri, November 18

Track: Management and Strategy

People never want for information at home. When they have a problem, they search the Internet or post a question on social media. When they go to work, everything changes. Vital knowledge remains hidden in a variety of silos. Organizations are unable to leverage the same knowledge-sharing behaviors that drive resources like YouTube and Wikipedia. Employees are then left to fend for themselves—often with negative results.

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8:30 AM Fri, November 18

Track: Mobile

Do you feel like you’re not taking advantage of your tablet or smartphone outside of email, text messaging, and a couple apps? Mobile devices can be much more than tools to consume content and conduct conversations. Your mobile device is armed and ready to not only uncover learning opportunities but also help create them.

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8:30 AM Fri, November 18

Track: Games and Gamification

Many instructional designers would like to incorporate games into their projects but aren’t sure how to get started and often find the prospect of designing a game to be intimidating. What are the various approaches to instructional game design? How do you determine which approach is most appropriate for your instructional need, taking into account your budget and timeline? And how do you get started designing a game?

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8:30 AM Fri, November 18

Track: Data and Measurement

In the past few years, many organizations have introduced recognition and certification programs using digital badges, but too often the results produced by these programs have disappointed. Badge earners don’t bother to claim or share their badges, and as a result, issuing organizations have wasted their time and effort.

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8:30 AM Fri, November 18

Track: Instructional Design

Employees at a global technology giant were enrolling in a popular performance improvement workshop at a rapid clip. The learning activities and exercises were interactive, hands-on, and practical. But wait lists were long, mostly because capacity was limited by the delivery format: two days of face-to-face instructor-led training. The challenge: to scale enrollments while reducing costs, without sacrificing learner engagement. The solution: a brain-friendly virtual learning environment and experience.

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8:30 AM Fri, November 18

Track: Mobile

It’s difficult to create an eLearning course that is optimized for all devices (phone, tablet, laptop, etc.). There’s a reason that, although most of the web is now designed responsively, there are still few instances of good responsive design in eLearning. Many of today’s eLearning courses do not function and flow like the other apps that people use every day. The result? A learning experience that is full of friction.

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8:30 AM Fri, November 18

Track: Instructional Design

With the advent of so many new technologies, ensuring the learner has the best access to the right-size, right-format content, delivered at the right time, is challenging. Coupled with rapid development cycles, this means designers have less time to do thorough or extremely detailed needs analysis.

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8:30 AM Fri, November 18

Track: Tools

Flash has been losing popularity as an eLearning development tool. Coinciding with its decline is the rise of Adobe Animate, which provides the ability to create compelling and interactive HTML5-based eLearning. Adobe Animate has emerged as an effective alternative to hand coding.

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8:30 AM Fri, November 18

Track: Emerging Tech

L&D professionals constantly strive to create useful and meaningful content. But while they often use interviews, profiles, test results, and more to try to understand the people they design for, these things don’t always paint the full picture. But what if you could bring in even more data about your audience? You may have heard of the “Quantified Self,” a movement that recommends using technology to track a wide range of data about yourself and, through that information, to get to know yourself better. Can you apply this mission to the field of L&D? And if so, how can you go about collecting those data and interpreting the results?

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8:30 AM Fri, November 18

Track: Data and Measurement

Technology like xAPI has provided the learning industry with the opportunity to track anything, anywhere, and L&D and HR leaders are hailing the arrival of people analytics. These advances provide substantially more data about the people in an organization, but what do you do with the data? Are you gathering the right information? Where do you even start?

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8:30 AM Fri, November 18

Track: Tools

When building interactive screens, you need to put some thought into how to place the objects on the screen. And for responsive interaction, you need to take a step further and think about how to display the interactive objects in different breakpoints so that learners can interact with the content easily.

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8:30 AM Fri, November 18

Track: Instructional Design

What is 508 compliance? What is WCAG 2.0? How can you make your courses compliant? What is the easiest way to create alternate text? How does a course that is taken by someone using JAWS even function? How can you make sure you’re thinking of your learner? These are some of the questions that demand answers for the Storyline user, as many instructional designers lack both the understanding of what 508 compliance really means and the competence to effectively develop compliant courses.

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