DevLearn 2016 Concurrent Sessions

DevLearn 2016 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Specialized Focuses

In addition to the great tracks at DevLearn 2016 Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Receive hands-on training and follow along with the instructor step-by-step.

Explore new ways you can use tools and techniques to create unique solutions.

Learn from your peers as they share problems, solutions, and results.

Build your understanding of how virtual, augmented, and mixed realities can be used in L&D.

Focus on skills that will take your work to new heights.

To give a brief overview of their sessions, many speakers have provided sessions trailers which are located on the description pages of those sessions. To view a complete list of these trailers, please visit our YouTube playlist page.

Sessions in Block 3

3:00 PM Wed, November 16

Track: Instructional Design

Communities of practice (CoPs) have become a hot topic in the past few years. They are an excellent tool for developing skills, sharing tacit knowledge, and shoring up retention of high-performing staff. But they differ from teams and other types of groups in many ways. Understanding what CoPs are and how they work—rather than just looking at how to create and manage them—is critical to supporting their success.

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3:00 PM Wed, November 16

Track: Emerging Tech

Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.

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3:00 PM Wed, November 16

Track: Instructional Design

Are you the trainer, instructional designer, coordinator, project manager, and business analyst for your organization, all in one? Are you constantly moving from one role to the next while feeling overwhelmed by endless training projects? As a one-person training team, it’s common to feel challenged by constant time management, project intake and prioritization, development, delivery, and analysis you have to do on a regular basis. How do you reclaim control from this chaos?

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3:00 PM Wed, November 16

Track: Data and Measurement

Good courseware will use multiple elements such as video, audio, interaction, and good old-fashioned reading. You struggle to balance all of it until it’s a finely harmonized symphony of information, waiting for a student to take it all in. But are any of those activities or videos you’ve worked on actually helping anyone learn? How can you show the relationship between the activities and performance?

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3:00 PM Wed, November 16

Track: Emerging Tech

Many have said that 2016 is the year of virtual reality (VR), as Facebook (Oculus Rift), Sony, Samsung, and HTC, to name a few, are launching consumer products. But how can it be used for learning, especially in a corporate environment? Is VR all hype, or are there sound pedagogical principles behind it?

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3:00 PM Wed, November 16

Track: Management and Strategy

Learning and performance ecosystems represent a new way of thinking about L&D. Many agree with this approach in concept. But where are the examples? This session showcases a real-life learning and performance ecosystem solution.

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3:00 PM Wed, November 16

Track: Management and Strategy

Dairy Queen, like many organizations, experiences challenges in knowledge retention following formal training. Dairy Queen needed a strategy that would equip learners with tools and resources to help boost learning retention of role-specific knowledge and skills throughout all learning stages. What Dairy Queen required was a rapid development process to create role-based learning tools to remedy these challenges and address real-time training needs of thousands of Dairy Queen franchisee employees.

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3:00 PM Wed, November 16

Track: Mobile

Many companies have legacy content that is text-heavy, hard to navigate, impossible to control once out “in the wild,” and ultimately not very effective. Connecting those static documents within a larger training pathway, and keeping that content up to date, can be very difficult. Additionally, getting information about who might be using that content, or how it is being used, is pretty much impossible. Sound familiar?

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3:00 PM Wed, November 16

Track: Instructional Design

The corporate eLearning development world may not always seem creative from the outside, but successful eLearning teams use creativity in every project they design and develop. But how, specifically, can this skill contribute to successful eLearning? What kinds of creativity should be part of your eLearning workflow? What benefits does creativity provide to your development process? How can you explain to your stakeholders that increased creativity contributes to business-focused learning objectives?

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3:00 PM Wed, November 16

Track: Games and Gamification

Gamification is a multibillion-dollar business that has touched a wide variety of fields, but especially learning and development. At the same time, according to research from Gartner, approximately 80 percent of gamification projects fail. So how can you use gamification in a way that’s actually successful? You need to think like game designers and go beyond the buzzwords and definitions.

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3:00 PM Wed, November 16

Track: Instructional Design

Designers, developers, trainers, instructors, content experts, and others too often design and build instruction in ways that interfere with how adults learn. The result is less-than-optimal learning that can lead to a chain reaction of disengagement in learning materials and limited, if any, performance improvement.

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3:00 PM Wed, November 16

Track: Emerging Tech

MOOCs are growing in use in public and private sectors, taking on different forms and providing diverse experiences. The approaches are relatively new, and there is still much to learn. Have you ever wondered whether your organization could benefit from lessons learned designing and facilitating a massive open online course (MOOC)? The answer is: Yes, it can. The data and experiences obtained from a course of thousands can be applied in many different ways.

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3:00 PM Wed, November 16

Track: Tools

A large variety of eLearning authoring tools are on the market, and it can be difficult to determine which tools will meet your needs. Two of the most widely used are Adobe Captivate and Articulate Storyline. eLearning designers and managers are challenged with determining which tool will fit their needs today and in the future as the demands for learning content change.

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3:00 PM Wed, November 16

Track: Video & Media

Video is eating the Internet. People are consuming and creating more of it than ever, and 64 percent of consumers identify as binge watchers. But these trends don’t just apply to entertainment content—they’re having a huge impact on learning, and learners’ expectations, too.

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3:00 PM Wed, November 16

Track: Tools

While the basics are quite easy to pick up on your own, many self-taught Storyline developers are able to explore the functions of only the tool that they need immediately, particularly when multiple projects and tight timelines are involved. As a result, it’s easy to overlook some of the newer and lesser-known features. But it’s these deeper features that can do the most to make your eLearning more versatile and original.

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3:00 PM Wed, November 16

Track: Development

Instructional designers tend to define what is possible by the limitations of their chosen authoring tools, and common modern web practices don’t always transfer over to those tools until it is too late. Because of this, IDs sometimes remove ideas like responsive courses from consideration because their authoring tools don’t automatically support the capability. But why not take control over what you can do in your eLearning authoring by building it yourself?

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