416 BYOD: Introducing WebXR—a Lightweight Way for Developers to Create VR
10:45 AM - 11:45 AM Thursday, October 25
AR & VR
Martinique AB
Unity and Unreal Engine create high-quality VR experiences, while AR learning usually requires building an app. A lightweight way to create VR and AR experiences is needed for quicker turnarounds and lower costs.
WebVR, and now WebXR, are HTML/JavaScript-based standards that allow surprisingly simple creation of high-quality VR/AR experiences that can be distributed via a URL. This session will introduce WebXR and walk through a simple project with follow-up resources.
In this session, you will learn:
- About the benefits of WebXR
- A workflow for how to create a WebXR project
- About integration of web-based VR into mobile and other systems
- How WebXR can help make VR projects part of a “normal” L&D workflow
Audience:
Designers and developers.
Technology discussed in this session:
WebXR, WebVR, HTML, mobile VR, and Samsung Odyssey (Windows Mixed Reality).
Technology required:
Laptop, smartphone, and Google Cardboard.
Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.