103 Novelty or Necessity: Is Immersion the Right Play?
10:45 AM - 11:45 AM Tuesday, June 25
AR & VR
Piedmont
Immersive technology can be alluring. It is a fresh canvas waiting for you to explore. However, just because it is exciting and new doesn't mean it is the right modality for your learners, the right fit for your team, or the best outcome for your organization. Are you considering AR/VR technology because it is novel and might grab some attention? Or is this a necessary tool with which you can finally fully explore subject matter in greater depth?
In this session, you will learn methods to accurately assess your learning requirements, and weigh them against immersive technology and traditional modalities. We will explore the impacts of new technology required to move training into the virtual/augmented reality space, and evaluate the benefit versus the investment. You will be able to utilize this process to vet each new project with confidence.
In this session, you will learn:
- Which questions to ask about your target audience to ensure they are ready for immersive technology
- How to analyze your production staff and identify any skill gaps when starting out in AR/VR
- To determine if your organization is ready to support immersive technology financially, technologically, and strategically
- How to determine whether AR/VR is the right tool for your project
Technologies/platforms discussed:
- AR
- VR
- CBT/WBT
- ILT
Audience:
Designers, developers, managers, senior leaders
Steve Lee
Chief Delivery Officer
Allen Interactions
Steve Lee is an award-winning instructional designer, eLearning developer, EPSS designer and developer, project manager, and renowned "trusted advisor", assisting companies developing their own internal learning development teams. With learning industry experience spanning the last three decades, Steve has provided strategic learning and consulting services for over 400 major organizations including participation in multiple large-scale military and commercial aviation eLearning projects. As a college professor of computer science for over 14 years, Lee has developed/instructed curriculum on hardware, gaming, and information security, and is considered an expert in the use of multiple delivery platforms, "game- theory", and social networking in learning.