401 Learning Under the Hood: Creating an AR Diesel Engine for Students
4:15 PM - 5:15 PM Tuesday, June 25
Augmented Reality
Garden
Pop the hood on any car or truck and you see the engine. What you can't see is how the engine works. You can't look at it while it's running, you can't easily teach this in a lecture or by telling students to read their textbooks, and there aren't many diesel resources available for instructors. Many industries face similar problems how to teach what the learner can't see. Additionally, the diesel technician industry faces a shortage of workers and those who are entering the profession have less mechanical know-how than previous students. We were faced with the challenge: How can you give students a realistic view of how an engine works and help them rapidly build skills?
In this session, you'll learn how AR models can solve problems in engineering, industry, and mechanical professions. You'll experience our FVTC HoloDiesel Microsoft HoloLens AR Diesel Engine, learn from our dilemmas, and have an opportunity to discuss how the project impacted our diesel students. We'll explain how we brought a Cummins engine into an augmented environment, how we designed the user commands, and what type of experience we wanted our students to have. The holographic engine brings an instructor-led augmented experience into the classroom so students can experience what isn't possible in the physical world.
In this session, you will learn:
- About the design and development of a Microsoft HoloLens AR Diesel Engine
- How an AR solution improved student performance
- What we learned along the way and how we overcame challenges
- The process of taking a mechanical concept from textbook to AR
Technologies/platforms/devices that will be discussed:
- Microsoft HoloLens
- Unity
- Autodesk Maya
- VR
Audience:
Designers, developers
Josh Janikowski
Software Engineer
Fox Valley Technical College
Josh Janikowski is a software developer at Fox Valley Technical College, specializing in VR and AR development. As a member of the learning innovations team since 2005, Josh has a passion for using new technology to create mobile games, mobile applications, HoloLens programs, and websites. He has created hundreds of interactive learning objects and experiences for faculty and private industry. Currently, he is exploring how to use VR and AR to improve knowledge retention in education. Josh enjoys teaching others and has shared his work with students learning about STEM, manufacturing executives, and other AR/VR developers.
Kristina Wilson
Learning and Development Designer
Fox Valley Technical College
Kristina Wilson is the learning and development designer at Fox Valley Technical College. She brings over 10 years of experience in creating, writing, and editing training materials and eLearning, in addition to a bachelor's degree in professional communications and emerging media from UW Stout. In her current role, she helps instructors and private industry teams determine training/learning needs, write engaging and learner-focused content, and verify training effectiveness. She enjoys creating new and exciting types of content, including AR/VR simulations, scenarios, eLearning, SOPs, and manuals. Kris has presented at conferences for the National Communication Association, the Wisconsin Library Services, and the Correctional Education Association.