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The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, we aim to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
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Sessions in Block 6
601 Behavioral Change Through Multimedia-Enhanced Augmented Reality
Concurrent Session
You need to provide on-the-job training to your new employees without sacrificing customer service and daily operations. Additionally, you don't have the resources to provide a safe and economical way of replicating real life situations. What if there was one solution that combined technical skills with behavioral change through branched learning, all from one tablet?
Read More602 Case Study: Developing an AR/VR Learning Strategy at Kaiser Permanente
Concurrent Session
Kaiser Permanente's Health Plan Workforce Development (HPWD) group, which is always striving to bring leading-edge technology to its learning solutions, believed that AR and VR delivery would be especially important in engaging and retaining younger workers over the next several years. But with its finite resources, HPWD needed to figure out how these technologies could be used most effectively. Of HPWD's many learning audiences (ranging from sales and marketing to underwriting and product support) and their disparate learning needs, which would truly benefit from AR or VR delivery? And how should initial, proof-of-concept forays into these technologies be targeted?
Read More603 Lessons from a Year of Cost-Effective Immersive Strategies in Higher Ed
Concurrent Session
Virtual reality offers instructors a high-impact tool for teaching and learning by engaging learners in a realistic 360-degree environment. While the instructional benefits are extraordinary, there have been two major challenges facing most collegiate classrooms; technology cost and instructional relevance. During this session, attendees will explore innovative VR assignments, utilized over the course of a year, and their evolution in online and in-person courses. Moreover, attendees will discover how to create effective and engaging VR assignments on a public institution budget.
Read More12:45 PM Wed, June 26
Track: AR & VR
Focus: Augmented Reality, Virtual Reality
In this session, The eLearning Guild’s director of research, Jane Bozarth, hosts an overview of The Guild’s most recent reports on AR/VR in learning and development efforts. Joined by Cindy Plunkett, co-author of the Guild's April 2019 report, “Augmented and Virtual Reality for Behavior Change,” and The Guild's David Kelly, the session will cover user data regarding popular tools and approaches, as well as current and planned use. It will also offer a review of the literature on leveraging these approaches to change behavior/improve performance.
Read MoreConcurrent Session
Bianca Woods, Dan Schneider, Jeff Meador, Josh Janikowski, Kristina Wilson, Marco Madrazo, Susan Spark
12:45 PM Wed, June 26
Track: AR & VR
One of the best ways to learn how to apply a new technology is to learn from the proven practices of early adopters. By listening to the lessons they learned from their projects, you can make your initial projects more effective, while also reducing the risks generally associated with piloting a new technology.
Read MoreAugmented reality (AR) enhances the world you're in with supplementary visual information. It can seem quite technical and out of reach, but did you know you can begin creating augmented reality content right now?
Read MoreWhen you hear the words “augmented and virtual reality,” do you automatically think about either Pokémon GO! or putting goggles on your face? Did you know you could experience VR without a headset? Did you know you could augment a sandbox? To fully appreciate AR and VR and how it could be useful, you should understand the entire spectrum of mixed reality technologies. It’s a lot more than meets the eye!
Read More