About the
Learning Guild

The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, we aim to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone. 

Join us as a Community Member for free or as a Member+ to gain access to our vast well of expertise.

Conferences

Be in the know on top industry events like DevLearn and Learning: The Learning Leaders Conference. 

Learning Solutions Magazine

Discover trends and emerging topics in eLearning with relevant and timely articles. Learn more.

Online Conferences

Take an in-depth look at contentious topics and gain new skills, tools, and perspectives. Learn more.

Guild Research 

Access evidence-based reports and resources to help you understand the depth of critical eLearning topics.

Webinars

Connect with learning experts and discover ideas, tips, and techniques to improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and resources.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all.

Job Board

Post your resume, find a great new job, or a great new employee using the Learning Guild's Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 4

4:00 PM Tue, June 26

Focus: Augmented Reality

Learning to program using a new software development kit (SDK) requires a time commitment large enough to discourage new AR developers. This is compounded by the fact that there are multiple AR SDKs to choose from. Understanding the features, pros, and cons of Vuforia will help you determine whether it’s the right platform for you and will serve as a frame of reference for comparison if you explore other SDKs.

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4:00 PM Tue, June 26

Focus: Augmented Reality

Augmented reality is “new,” but it’s already stuck in a rut. Games and entertainment abound, simple marker-based AR experiences are getting attention, but where are the truly groundbreaking applications? Join this session to explore some of the more advanced things that are possible when you add computer vision and machine learning to AR in order to bridge performance and learning.

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4:00 PM Tue, June 26

Focus: Virtual Reality

You can have the best trainers possible, but the fact remains that most effective learning happens on the job. The ideal situation would be to immerse new employees into the job right away while minimizing the risk of mistakes. Virtual reality training has the potential to make this a reality. VR training immerses participants into a fun and engaging environment that closely simulates actual work situations.

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4:00 PM Tue, June 26

Focus: Virtual Reality

In today’s workplace, one-size-fits-all onboarding methods won’t fit. There is a need to optimize the time-to-contribution metric: the time it takes employees to be productive. Role-specific and realistic onboarding becomes imperative. Ericsson’s multi-path learning platform, Jumpstart, is undergoing an extreme makeover. The original platform allows for role-specific onboarding experiences using multimedia content. Version 2.0 amplifies the learning by recreating real-life scenarios using 360 VR experiences, anchored in a multi-path environment.

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4:00 PM Tue, June 26

Focus: Simulations

You’ve heard the proverb, “You give a man a fish and you feed him for a day. You teach him to fish and you feed him for a lifetime.” How can this be accomplished quickly, scalably, and effectively using simulations, both as team-based and self-directed learning activities?

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4:00 PM Tue, June 26

 

Augmented and virtual reality technologies are exciting. They offer new opportunities to support learning and performance, which is why training and education professionals are so interested in these emerging tools. While the technologies themselves are becoming more affordable, it’s still a significant expense to add AR and/or VR to your organizational learning strategy. How can you make sure you allocate your spending wisely?

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4:00 PM Tue, June 26

Focus: Augmented Reality,  Virtual Reality

There’s fast-growing interest in the usage of AR and VR for education and training. According to SuperData Research, investments in AR and VR technologies will grow from $1.6 billion in 2017 to over $3.1 billion in 2020. Much of that investment is being funneled towards projects built with education and training in mind. AR and VR are emerging quickly, but what does it mean for today’s learning organizations?

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