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The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, we aim to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
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Sessions in Block 1
101 An Augmented Reality Cookbook for Interactive Learning
Concurrent Session
In a highly technical or complex classroom, trainers struggle to pass knowledge to learners in a manner that is both impactful and engaging. Technical classrooms include elaborate and costly pieces of equipment that are not easily shared among all learners in the classroom at the same time. Technical classes may also include diverse learners of varying technical ability and comprehension. How can AR help in this environment?
Read MoreConfused about 360-degree video? Not sure where to start, what hardware to use, what software to edit with, where to publish it, or how to use it in your next eLearning course? This session will address all these questions using a hands-on approach.
Read MoreYou’re building VR simulators, and you need to either scale up your company’s production capabilities or get more productivity out of the staff you have. Join this session to discuss a real-world case study that demonstrates the steps followed to accomplish both goals.
Read More104 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR
Concurrent Session
10:45 AM Tue, June 26
Focus: Augmented Reality, Simulations, Virtual Reality
3-D content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time and money) to create, 3-D resources are often relegated to video games, simulations, and/or VR only. However, creating, editing, or obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
Read MoreVirtual reality has exploded over the past year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?
Read More106 Using VR in the Workplace: Lessons from Navy SEAL Training Simulations
Concurrent Session
Some job requirements can be hard to practice. Simulating tasks may be too dangerous, too expensive to set up, or too hard to distribute to employees across geographies. Vistual reality is a viable solution to address such challenges. In VR, risks are free, design and development can be cheaper than setting up real-world training scenarios, and, as VR headsets can easily be shipped to different places, the need to fly people into locations for training is reduced.
Read MoreWe’ve all heard that VR training experiences have a proven higher retention rate, with retention gains reaching 75 percent in comparison to standard video, eLearning, or textbook training. What we need to know is how to create and deploy VR training quickly and cost effectively, with the systems we have today. This session will cover the creation, editing, publishing, and tracking of VR training using 360 video.
Read More