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307 The Real-Time 3-D Learning Transformation: Next Gen VR, Games & Sims
2:30 PM - 3:30 PM Wednesday, April 20
Salon 14
Classroom training, Zoom sessions, and eLearning segregates learning from work, delivering information out of context. The best that can be said about them is that they give you the sensation of coma without the worry and inconvenience. This presentation will take participants inside a new generation of hyper-realistic, multi-player, virtual reality (VR) simulations that are upending learning as we know it. In my demo of the Finishing Trades Institute's virtual sim, painters feel like they're on a construction site. The presentation will also showcase how HVAC company Daikin goes beyond recreating reality, to extending reality. Offering the ultimate customer experience of "X-ray vision" of their giant chillers, their VR program visualizes the flow of liquid and vapor inside their equipment.
I will ask session participants to download and play our Spark City game from the app stores straight on their phones during the session. These absorbing environments are modeled on flight simulators, which have to date been the gold standard for skills-based learning. They help students learn by doing, honing skills, and building mastery with step-by-step tutorials, guided practice, feedback loops, and unlimited re-dos. The research is conclusive: repeated actions in virtual reality alter neural wiring, in turn improving real-world performance. The session will demonstrate how to unlock "10x" learning effectiveness from idea to (virtual) reality: from building the VR business case to building the pilot; from pilot purgatory to enterprise-scale VR; from single-player to multi-player; from standalone reporting to advanced analytics integrated with LMS and other legacy systems This is the future of training.
In this session, you will learn:
Technology discussed:
VR, Oculus Quest and Oculus for Business, Unity3D
President
The Gronstedt Group
Anders Gronstedt, PhD, is president of The Gronstedt Group, which is instrumental in helping global companies like Walmart, Pfizer, Novartis, Bristol Myers Squibb, and Daikin improve performance with their custom-developed multi-player VR simulations and learning games. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.