712 Creating Mobile Learning in Top Authoring Tools
8:30 AM - 9:30 AM Friday, October 26
Mobile
Barbados B
Many stakeholders want to allow learners to access courses on their phones, and LMSs tout their ability to do that. However, it’s not as simple as clicking “publish.” When creating or modifying eLearning courses for the phone, there are pitfalls you must avoid to ensure an optimal learner experience.
Learn from the speakers’ mistakes as they share case studies and best practices and offer helpful guidelines for getting buy-in, developing, and publishing mobile-first eLearning courses using top authoring tools. You’ll learn the difference between mobile-first and mobile-friendly, how to design based on your goals, and communication tips for your stakeholders to ensure everyone knows the possibilities and limitations.
In this session, you will learn:
- Recommended approaches for stakeholder communication and how to clarify their goals for how learners access the course
- How to approach the instructional and visual design processes to ensure the best outcome for both the phone and desktop
- Best practices for creating a learner-centric mobile UI and UX
- How to evaluate whether your eLearning authoring tool will do what you want it to on the phone
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Trivantis Lectora, Articulate Rise, and wireframing tools (Balsamiq, UX Pen, etc.).
Jennifer Bertram
Vice President of Client Services
Bottom-Line Performance
Jennifer Bertram is vice president of client services at Bottom-Line Performance, where she oversees all client project work and cross-functional project teams. She’s an award-winning instructional designer who is passionate about helping her clients meet real business needs through engaging, practical learning solutions. Jennifer has transformed BLP’s processes over the years to ensure that they are agile enough to meet the needs of clients and complex learning solutions. She has a master’s degree in adult education.
Kathryn Steele
Multimedia Developer
Bottom-Line Performance
Kathryn Steele is a multimedia developer at Bottom-Line Performance. She holds a master’s in media arts and science and has over 10 years of professional design experience. She specializes in creating unique learner experiences through storytelling with animations and UX/UI design principals. Kathryn also has a background in web design, front-end programming, informatics, marketing, and post-secondary education at both IUPUI and the Art Institute. She has illustrated for several key game publishers, such as Paizo Publishing, Asmodee North America, and Upperdeck (on titles for Marvel Entertainment and Game of Thrones).