516 BYOD: Collaborative Design Through Sketching and Prototyping
1:15 PM - 2:15 PM Thursday, October 25
Instructional Design
Martinique AB
When you’re getting started designing an eLearning experience, it’s easy to get stalled at this stage by the sheer volume of possibilities for what you can create, especially if you don’t feel visual design is a strength. But a humble sketch on a whiteboard with a red marker can still become a brilliant eLearning interaction. At its heart, eLearning is a visual medium, so starting with drawing will result in an entirely different outcome.
In this session, you’ll discover the power of starting small and iterating to achieve powerful eLearning experiences while saving time and money. Iterating through the design process is powerful because it gives you early work products to show others to get their approval and buy-in, all with barely a dent in your budget and timeline. You will learn about new ways to come up with interactions that your stakeholders will approve of and that learners will enjoy as they learn how to implement new behaviors.
In this session, you will learn:
- How to unleash nonverbal creative talents
- How to find new ways to teach to target behaviors and performance outcomes
- How to collaborate more effectively with stakeholders and SMEs
- How to iterate design starting from the concept
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Michael Allen
Founder and CEO
Allen Interactions
Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.