You are always striving to ensure the learner is learning in the best possible way, aren’t you? Sometimes technology introduces a new way of interacting that really takes learning to a new level. Explore some of these technologies and their possibilities for learning.
This session will explore the changing landscape of learning technology. You will learn how wearable technology could enhance the learning experience and how tools like Oculus Rift and Google Cardboard are opening eyes to the possibilities of virtual reality. You’ll examine which technologies will soon help learners really leap ahead in incorporating new skills. It’s not just about avant-garde, bleeding-edge technology; you’ll look at technologies that cost nothing at all that can take learners to the next level!
In this session, you will learn:
- What technologies are available today
- Which technologies are realistic and affordable for learning and development
- How to enhance the learning experience using these technologies
- How to prepare for the future of learning
Audience:
Novice and intermediate designers, developers, project managers, managers,
and directors.
Technology
discussed in this session:
The Myo armband and MUV Interactive’s Bird device.
Handouts
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